Hi,
When using SDL 1.2.7 for OSX I have noticed that the y coord for
the mouse motion event is the reverse of that for Windows/Linux.
That is, OS X goes window-bottom=0 to window-top=600(for example).
Where as both Windows/Linux go window-top=0 to window-bottom=600.
Now this isn’t to much of a problem to get around, I’m guess I just need to do:
#ifdef OSX
pos_y = 600-motion.y
#else
pos_y = motion.y
However I thought these sort of platform specific differences in the SDL
library should be hidden to me? No?
Hence my question is; is there something I’m missing? or should I just
go with the above code?
Thanks,
Aisha