OS X "Universal Binary" progress?

I remember reading a bit ago that the framework maintainers were waiting
until Apple fixed a couple bugs in Xcode before SDL became “universal
binary”-compatible under OS X.
Has anyone made any progress on this front? I’d like to ship a universal
binary version of my game (with frameworks inside the .app package like I
have now, if possible) even though it will be awhile before the MacIntels
ship.
Thanks–
Mike
http://rav.realitybytes.tk

Has anyone made any progress on this front? I’d like to ship a universal
binary version of my game (with frameworks inside the .app package like
I have now, if possible) even though it will be awhile before the
MacIntels ship.

Don’t. Apple already broke binary compatibility once (apps built on the
first x86 OS they shipped won’t even start up on the second OS revision
for the Developer Transition Kits), and there’s no reason they won’t do
that again before final hardware ships to the public…so for now, it
doesn’t make sense to ship an x86 binary at all.

–ryan.

OK, thanks Ryan – I appreciate the work you do on icculus.org by the way!On 11/3/05, Ryan C. Gordon wrote:

Has anyone made any progress on this front? I’d like to ship a universal
binary version of my game (with frameworks inside the .app package like
I have now, if possible) even though it will be awhile before the
MacIntels ship.

Don’t. Apple already broke binary compatibility once (apps built on the
first x86 OS they shipped won’t even start up on the second OS revision
for the Developer Transition Kits), and there’s no reason they won’t do
that again before final hardware ships to the public…so for now, it
doesn’t make sense to ship an x86 binary at all.

–ryan.


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Mike
http://rav.realitybytes.tk