[OT] Dao language 1.0.1 with SDL and OpenGL bindings

Bob Pendleton wrote:

Hey, you can’t say I didn’t try.

What you are doing is something that is well documented in psychology.
You are accepting only details that you think support your point and
are rejecting everything that doesn’t without even looking at it. You
are backing it up with an appeal to authority, and the funny part is
that as far as I can tell you are misinterpreting the authority.

BTW, E&S was not a game company. The company where I fired the guy,
was a game company. E&S did things exactly the way you like them done.
They built the very best graphics machines in the world. People loved
them and the profits came rolling in. It was founded by Dave Evans and
Ivan Sutherland. They had patents on all the key parts of 3D graphics.
But, they didn’t see what was happening to their market and they are
pretty much broke now. The tiny company that is left makes graphic
projectors for planetariums. The economics of doing it your way killed
them.

I worked at E&S, we were building multi monitor, real-time flight simulators
before the PC keyboard was invented. Sad to hear they aren’t still riding
the crest of success.

I worked in the workstation division across the street from you guys.
The flight sim business took a serious hit when the Soviet Union died.
The work station division never never could “get” why people liked
immediate mode graphics. While they were losing the market to SGI,
they were collecting huge royalties from SGI for the use of E&S
patents.

The sim division was bought up by a big defense conglomerate (I do not
remember the name) and currently makes mostly software used for
operation specific training. They are still in the same building that
they were 20 years ago. Their last big hardware product was a box that
contained 100 or so NVidia cards. E&S and SGI did cross licensing
deals with NVidia around 2000/2001 and that was pretty much the end of
the line for both E&S and SGI graphics. Now, of course, NVidia is
being attacked by AMD and Intel, so the wheel turns again and yet
another generation of computer graphics companies dies from lack of
imagination.

Bob PendletonOn Wed, Jun 10, 2009 at 10:33 PM, CWC wrote:


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Mason Wheeler wrote:

Mason Wheeler wrote:

I’ll take their model over “build to a rigid spec on a rigid deadline” any
day.
Is there some way I can ensure that you, and people you’ve taught,
never get anywhere near programming a life support system, or
aeroplane, etc, that I may come in to contact with?

OK, I’m all confused here.

You mention Blizz and then specify Starcraft. A product that has been
patched more than once or twice. I’m more inclined to look at their more
recent code releases.

look at Blizzard. They don’t care about missing the Christmas market.
Sure they held off BC over Christmas but that didn’t do anything to save
bad design. Blizz have themselves admitted that forcing entire server
populations through one zone at one point in time wasn’t the smartest
move they’ve ever done. I’ve yet to find anyone who disagrees.

As for Wrath, http://www.wowwiki.com/Patches would indicate something
(not?) going on over Christmas '08. 3.0.8 was a loong time coming and
welcomed by many. Sure, release was more stable than BC. But the wait
for the bug fixes… ugh. Maybe it’s because I’m southern hemisphere and
this was summer holiday time that made it feel to me like Wrath was
released too early and 3.0.8 was it.

They take the time to get the details right.
…Classic AQ event, the cannons in (as well as everyone being forced
through) the BC ‘starting’ zone, Wrath’s ‘Rescuing Evanor’ quest, WG,
general common garden variety magic reappearing bug from two or four
point fix releases ago…

the profits come pouring in.
Maybe we just are disagreeing over qualitative and quantitative
measurements.

Most production companies I’ve dealt with have at least given their
customers access to a formal bug list and not some mysterious random
post on a forum that may nor may not be searchable depending on time of
day and phase of moon. Even the most successful coding company in the
world - Microsoft - while having a near equally mysterious bug
submission system as Blizzard, also have an infinitely better customer
accessible bug listing system.

Cheap safe fun? Sure! Fantastic achievement to get that many people
playing an MMO? Without a doubt! Wholly exemplary in the manner I
understood you to mean? I find it hard to agree.

Well, I wouldn’t put them in charge of the slots at Vegas. Not yet, anyway.>> ----- Original Message ----

From: Peter Lawler <@Peter_Lawler>