My program runs perfect with an accelerated fbdev(ATI Mach64) but I don’t
get double buffering under a normal VESA fbdev.
How can I get SDL to use double buffering with a VESA fbdev.
I already set the virtual y-resolution to 2000 lines.
It is possible to scroll around in this “virtual page” using ioctls,
but does the SDL support such fbdevs ?
Special thanks to Sam (who helped me to get my program perfect).
PS.: is there a special accelerated fbdev for Cyrix MediaGX Chipset
THANX fo the support !–
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