[…]
about that. One thing you might try is getting it to
work with sdlGL.
Should work with current versions of glSDL as long as it
* doesn't rely on surfaces with bigger area than
the largest supported texture
* doesn't blit from or within the screen
* doesn't try to lock the screen and access it
directly
(No major news in that area - I’ve been working on the new audio engine
most of the limited spare time I’ve had lately.)
You have a seperate package for
that, don’t you david
Not yet, unfortunately… (Naughty me!
It’s just a matter of ripping out a few files from Kobo Deluxe, and
writing a small HOWTO. (Very small, actually - there’s isn’t much you
should do, other than including glSDL.h instead of SDL.h. Use the SDL API
as usual.) I should try to do that RSN, so people can start trying out
the core code while I turn it into an SDL backend. (Well, some have been
playing with it for a while already, but maybe people in general don’t
appreciate the free bonus game that comes with it…
(I’m thinking of the right, guy
aren’t I?
Yep.
Kobo deluxe is cool).
Multiplayer will be even better!
As far as I know all
the blit operations in paragui use a function
PG_Draw::BlitSurface, which calls SDL_BlitSurface, in
which case perhaps that wouldn’t be too tough to
change. I’m interested in being able to use it for
OpenGL too.
Sounds to me that depending on what kind of images used, it might
actually be pretty easy to add “native” OpenGL support. Anything that is
wider and/or taller than 256 pixels is asking for trouble, though.
(Dealing with that is the major part of glSDL - the rest is fairly
trivial.)
//David Olofson — Programmer, Reologica Instruments AB
.- M A I A -------------------------------------------------.
| Multimedia Application Integration Architecture |
| A Free/Open Source Plugin API for Professional Multimedia |
----------------------------> http://www.linuxdj.com/maia -' .- David Olofson -------------------------------------------. | Audio Hacker - Open Source Advocate - Singer - Songwriter |
-------------------------------------> http://olofson.net -'On Saturday 13 April 2002 18:55, Andrew Ford wrote: