Hi,
I’ve made the following changes to SDL1.2.5:
- Adds SDL_UnregisterApp and fix a memory leak in SDL_Appname and a resource
leak in RegisterClass.
- Fix invalid api call in GetWindowRect inside the WM_GETMINMAXINFO message.
- Add two new OpenGL attibutes: GL_ACCELERATION and GL_SAMPLES.
- Add support for ARB_pixel_format and ARB_multisample OpenGL extensions.
- Setup GL context before showing the window, to avoid flickering when
WIN_GL_SetupWindow fails.
I can give more details, but I’d like to know how to create the patch. Do I
have to diff it with the latest CVS version or with the 1.2.5 release?
Thanks in advance,
Ignacio Casta?o
@Ignacio_Castano___________________________________________________
Yahoo! M?viles
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Hi,
I’ve made the following changes to SDL1.2.5:
- Adds SDL_UnregisterApp and fix a memory leak in SDL_Appname and a resource
leak in RegisterClass.
- Fix invalid api call in GetWindowRect inside the WM_GETMINMAXINFO message.
- Add two new OpenGL attibutes: GL_ACCELERATION and GL_SAMPLES.
- Add support for ARB_pixel_format and ARB_multisample OpenGL extensions.
- Setup GL context before showing the window, to avoid flickering when
WIN_GL_SetupWindow fails.
I can give more details, but I’d like to know how to create the patch. Do I
have to diff it with the latest CVS version or with the 1.2.5 release?
Please diff it with the latest CVS version.
Thanks!
-Sam Lantinga, Software Engineer, Blizzard Entertainment
Sam Lantinga wrote:
Please diff it with the latest CVS version.
Attached is the patch against the latest version. I don’t have too much
experience with cvs and diff, so correct me if it’s wrong.
- Adds SDL_UnregisterApp and fix a memory leak in SDL_Appname and a
resource
leak in RegisterClass.
- Fix invalid api call in GetWindowRect inside the WM_GETMINMAXINFO
message.
- Add two new OpenGL attibutes: GL_ACCELERATION and GL_SAMPLES.
- Add support for ARB_pixel_format and ARB_multisample OpenGL extensions.
- Setup GL context before showing the window, to avoid flickering when
WIN_GL_SetupWindow fails.
I’ve also added a standard win32 cursor as default. I don’t know if anybody
wants that, but I think ‘that on windows’ it looks better. It’s only enabled
if WIN32 is defined.
Ignacio Casta?o
@Ignacio_Castano
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