PBuffers in SDL -< how to get current context and drawable into glxMakeCurrent?

Hello!
Has anyone tried to use pbuffers in SDL? I’ve read the glx specification and
tutorials about using them in WIndows, and i understand quite everything until
one point: when i finish using pbuffer, i should return to previous state with
glXMakeCurrent( display, drawable, context). I know how i can get display; but:

  how could I get drawable and previous context in SDL? 

I know I could justget rid of SDL and create it myself, but that of course
would be nonsense, because after all i am using SDL so not to worry about such
things.

  how could I get drawable and previous context in SDL? 

Hehe… forget about it… i was searching for gunctions like “SaveContext or
so” and omitted more obvious “glXGetCurrentContext” :))))))