Hello!
Has anyone tried to use pbuffers in SDL? I’ve read the glx specification and
tutorials about using them in WIndows, and i understand quite everything until
one point: when i finish using pbuffer, i should return to previous state with
glXMakeCurrent( display, drawable, context). I know how i can get display; but:
how could I get drawable and previous context in SDL?
I know I could justget rid of SDL and create it myself, but that of course
would be nonsense, because after all i am using SDL so not to worry about such
things.