This is a mail I sent privately to Sam, and later forwarded upon his
request.---------- Forwarded message ----------
Date: Fri, 17 Apr 1998 22:35:20 +0200 (MET DST)
From: @Emil_Brink (Emil Brink)
To: Sam Lantinga
Subject: Performance & symbols
Hi! I noticed that the file libSDL.a in lib.win32/x86 in SDL-0.6f
seems to lack symbol information; I can’t compile against it. I
haven’t tried out the linker’s suggestion of running ranlib on it,
though. I have no memory of having to do that on 0.6e, so there’s
definitely something strange going on.
On a completely different hand, I’ve just gotten my main game engine
up and running under SDL! Big cheers from the audience!! Un-
fortunately, performance is … disappointing. I just remembered why
I used to like writing against DirectDraw. It seems Windows users
are simply destined to get better gaming experience; currently my
engine manages about 15 fps under SDL/x11, whereas the original
(straight DirectDraw/Input) version easily managed 80-90 fps. !
Realise that I’m not blaming you for anything here. I’m just being
shaken into reality, and not quite enjoying the experience. Hmmm.
Exactly how much acceleration does SDL use under X11? I guess “zip”;
is that necessarily so? Doesn’t X provide functionalty for blitting
pixmaps or what they call it? I know that XFree86 has some support
for my video board (a Matrox Millennium)…