Perl Bindings Update

Hello SDL hackers,

I've just added this morning support for SFont

by Karl Bartel. It works nicely, and has been integrated with
the object system.

I've also started writing a GUI constructor for SDL

which is kinda like Glade. Basically it uses the perl bindings
to read an XML file which contains not only the widget tree,
but also some of the codes for the widgets.

This way intrepid game designers, and those wacky apps

people who NEED bells and flashing neon will be able to quickly
hack up menus and the like.

If you want the new SDL-sdlpl-1.01.tar.gz it is at:

http://www.buffnet.net/~goehrig/projects/SDL-sdlpl-1.01.tar.gz

I’m writing a new website for these bindings, and I hope to have
tutorials and things there on embedding perl into SDL applications
to not only give you a simple way to handle your configuration screens,
user land events, and the like, but also give a few pointers
on using perl as a scripting language for game use too!

If you have any suggestions write me... I love feedback.


			Dave

I’m writing a new website for these bindings, and I hope to have
tutorials and things there on embedding perl into SDL applications
to not only give you a simple way to handle your configuration screens,
user land events, and the like, but also give a few pointers
on using perl as a scripting language for game use too!

Sounds good! As soon as you have it up, send me an announcement, and
I’ll link to it on the SDL main page and post to sdl-announce.

See ya!
-Sam Lantinga, Lead Programmer, Loki Entertainment Software