Playstaion2

Hi all

I ve been reading everywhere and this is the first list I found with
playstation in the works.

I currently live in japan and have a linux ps2 kit but the docs are so
limited! Can SDL work with all the CPUs in the ps2 or does (like most
software) only use the mips chip?

also I notice alot of people are asking about normal cdrom and stuff. Well
that is easy fixed just plug in a usb cdrom or cdr and recomile the kernel
with the driver like any linux.

Ryder Saint

Bellnet Inc.
Japan

Hi all

I ve been reading everywhere and this is the first list I found with
playstation in the works.

I currently live in japan and have a linux ps2 kit but the docs are so
limited! Can SDL work with all the CPUs in the ps2 or does (like most
software) only use the mips chip?

It mostly uses the EE CPU core, although it does take advantage of the IPU
for accelerated YUV -> RGB image conversion.

also I notice alot of people are asking about normal cdrom and stuff. Well
that is easy fixed just plug in a usb cdrom or cdr and recomile the kernel
with the driver like any linux.

Good tip, thanks!

-Sam Lantinga, Software Engineer, Blizzard Entertainment

Well if staff from Blizzard Entertainment are here really found the right
list!

Sam Lantinga wrote:

It mostly uses the EE CPU core, although it does take advantage of the IPU
for accelerated YUV -> RGB image conversion.

Ok well this is the first I heard of any linux EE support so I am happy
just with that.

Ok so for a total beginer to SDL what is the best way to start developing.
I can a the moment with alot of annoyance code triangle and primative2 into
playstation2 linux but what is the best way to go from 3d max Studio export
to SDL and then put it into playstation2 linux.

Because I tell you this after talking the japanese 3d develpers here they
look at me and go errrrrr…

Also as expected all the code sample given to me with the with playstation
linux are written in c++. Know any good IDE for SDL that with work well
with playstion too?

-Sam Lantinga, Software Engineer, Blizzard Entertainment

Ryder Saint

Bellnet Inc.
Japan

ryder saint wrote:

Ok so for a total beginer to SDL what is the best way to start developing.
I can a the moment with alot of annoyance code triangle and primative2 into
playstation2 linux but what is the best way to go from 3d max Studio export
to SDL and then put it into playstation2 linux.

right now I see no reason for using SDL on the ps2 other than for
porting existing sdl code, since SDL does not come close to utilising
the machine’s potential.

(the biggest reason of them all is the cool hack value of course)

If you like programming, try implementing OpenGL for the ps2. That would
make it easier to port 3d games to the box as well.

Also as expected all the code sample given to me with the with playstation
linux are written in c++. Know any good IDE for SDL that with work well
with playstion too?

Emacs, of course. It even allows you to edit in Japanese.

Sam doesn’t count, he lives here. Besides, nobody at Blizzard listens
to him anyway or we’d have Diablo 2 using SDL on half a dozen platforms
by now, right? ;)On Tue, Oct 16, 2001 at 02:14:50PM +0900, ryder saint wrote:

Well if staff from Blizzard Entertainment are here really found the right
list!


Joseph Carter Free software developer

emacs sucks, literally, not a insult, just a comment that its
large enough to have a noticeable gravitational pull…

-------------- next part --------------
A non-text attachment was scrubbed…
Name: not available
Type: application/pgp-signature
Size: 197 bytes
Desc: not available
URL: http://lists.libsdl.org/pipermail/sdl-libsdl.org/attachments/20011016/219a7252/attachment.pgp

“Joseph Carter” wrote in message
news:mailman.1003236424.13518.sdl at libsdl.org

cool total mixed feeling here I tell you what I am not going with that
opengl. To Use opengl on Sony playstaion is just asking for trouble I asked
sony about it and I got so many bit of lincened papers sent at me. They have
a major open GL library already but to use it you have to pay more in fee
then you do microsoft.

Japanese companys love paperwork and in this little island here its seens in
many cases the world revoles around that paperwork. I going to go with SDL
and learn what I can. What are the major missing parts when it comes to the
playstaion and SDL ?

I been playing SDL games on the playstaion and performance is not too bad
100% on the normal linux game (witch in most cases just die). Memory on the
japanese playstation has gone up from 32 to 128mb you can even install your
own if you dare. On the new playstaion you can stick a normal ata harddrive
into it now without a problem. The thing is it got 48GB of memory bandwidth
and renders major landscape scences in seconds ok so how do I haness this
part?

Ryder Saint
Bellnet Inc.
Japan

Japanese companys love paperwork and in this little island here its seens in
many cases the world revoles around that paperwork. I going to go with SDL
and learn what I can. What are the major missing parts when it comes to the
playstaion and SDL ?

Nothing, really. SDL on the playstation is fully functional, given that
there is no native OpenGL library.

I been playing SDL games on the playstaion and performance is not too bad
100% on the normal linux game (witch in most cases just die). Memory on the
japanese playstation has gone up from 32 to 128mb you can even install your
own if you dare. On the new playstaion you can stick a normal ata harddrive
into it now without a problem. The thing is it got 48GB of memory bandwidth
and renders major landscape scences in seconds ok so how do I haness this
part?

Write directly to the 3D hardware, using the PDF specs on the install CD.

See ya,
-Sam Lantinga, Software Engineer, Blizzard Entertainment