Please help me speed up my game

Can you use SDL_CreatRGBSurface for full color Images,
like mountain scenery?

Of course you can :slight_smile: just use the correct depth (32 bit in your case) to
do it.
See the SDL Documentation, there you find out, how to set the color
depth

Might be a silly question, I just imagine color loss
when I think RGB.

RGB would definitly be true color, cos you have 8bit=1byte presenting
the red channel, 8bit for the green and 8 bit for the blue channel, so
it will be 3byte or 32bit :slight_smile: what makes it be a true color surface.

In your case (mountain-scenery) I would check, if I couldn’t represent
that in 16-bit mode, what should be enough for that :slight_smile: 32-bit sounds a
little bit like a waste for this, even if you use a photorealistic
background.

Greetings,

Sascha