Please test the 1.2.14 prerelease!

We’re shipping this thing in a few days, and if there’s a bug in it,
that bug will likely remain forever, as we’re moving to 1.3 development
full time after this release.

REPEAT: there will be no 1.2.15. If you need the 1.2 API and know of a
bug, speak now or forever hold your peace.

Some things have changed drastically: the PulseAudio code is brand new,
the ALSA code has had some serious changes. If they don’t get test
coverage in the wild, you get what you get.

Other bugs will not be addressed if we don’t know about them. We have
closed close to 100 bugs for this release…

http://bugzilla.libsdl.org/buglist.cgi?keywords=target-1.2.14&bug_status=RESOLVED

…make sure your issues are reported, so that they are resolved, too!
There is still time, but not much.

Those pulling from Subversion should aim for this:

svn co http://svn.libsdl.org/branches/SDL-1.2

Those that fear Subversion can get a snapshot in .zip or .tar.gz form:
http://www.libsdl.org/tmp/SDL-1.2.zip
http://www.libsdl.org/tmp/SDL-1.2.tar.gz

Report bugs here: http://bugzilla.libsdl.org/

Thanks!

–ryan.

I haven’t been following this for awhile, but will there be OpenGL 3+
context support in 1.2.14? I would like to see it.

Thanks
Dave

Ryan C. Gordon wrote:>

We’re shipping this thing in a few days, and if there’s a bug in it,
that bug will likely remain forever, as we’re moving to 1.3
development full time after this release.

REPEAT: there will be no 1.2.15. If you need the 1.2 API and know of a
bug, speak now or forever hold your peace.

Some things have changed drastically: the PulseAudio code is brand
new, the ALSA code has had some serious changes. If they don’t get
test coverage in the wild, you get what you get.

Other bugs will not be addressed if we don’t know about them. We have
closed close to 100 bugs for this release…

http://bugzilla.libsdl.org/buglist.cgi?keywords=target-1.2.14&bug_status=RESOLVED

…make sure your issues are reported, so that they are resolved, too!
There is still time, but not much.

Those pulling from Subversion should aim for this:

svn co http://svn.libsdl.org/branches/SDL-1.2

Those that fear Subversion can get a snapshot in .zip or .tar.gz form:
http://www.libsdl.org/tmp/SDL-1.2.zip
http://www.libsdl.org/tmp/SDL-1.2.tar.gz

Report bugs here: http://bugzilla.libsdl.org/

Thanks!

–ryan.


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

No, that is a 1.3 planned feature.On Tue, Oct 13, 2009 at 3:56 PM, Mars999 wrote:

I haven’t been following this for awhile, but will there be OpenGL 3+
context support in 1.2.14? I would like to see it.

Thanks
Dave

Ryan C. Gordon wrote:

We’re shipping this thing in a few days, and if there’s a bug in it, that
bug will likely remain forever, as we’re moving to 1.3 development full time
after this release.

REPEAT: there will be no 1.2.15. If you need the 1.2 API and know of a
bug, speak now or forever hold your peace.

Some things have changed drastically: the PulseAudio code is brand new,
the ALSA code has had some serious changes. If they don’t get test coverage
in the wild, you get what you get.

Other bugs will not be addressed if we don’t know about them. We have
closed close to 100 bugs for this release…

http://bugzilla.libsdl.org/buglist.cgi?keywords=target-1.2.14&bug_status=RESOLVED

…make sure your issues are reported, so that they are resolved, too!
There is still time, but not much.

Those pulling from Subversion should aim for this:

? svn co http://svn.libsdl.org/branches/SDL-1.2

Those that fear Subversion can get a snapshot in .zip or .tar.gz form:
? http://www.libsdl.org/tmp/SDL-1.2.zip
? http://www.libsdl.org/tmp/SDL-1.2.tar.gz

Report bugs here: http://bugzilla.libsdl.org/

Thanks!

–ryan.


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


-Sam Lantinga, Founder and President, Galaxy Gameworks LLC

Hi,

I’ve seen this in the 1.2.14 change list:

  • Prevent loss of OpenGL context when setting the video mode in response to
    a window resize event.

Can someone please confirm that this is working? If so, how is it supposed
to work? I’m drawing a textured quad and then calling SDL_SetVideoMode
during a SDL_VIDEORESIZE event, but the texture in my quad vanishes (the
object becomes white).

Perhaps I’m doing something wrong?

Thanks!

Daniel

What platform are you running on? Do you have a simple test case?

Thanks!On Wed, Oct 14, 2009 at 5:51 AM, Daniel Camozzato <daniel.camozzato at gmail.com> wrote:

Hi,

I’ve seen this in the 1.2.14 change list:

  • Prevent loss of OpenGL context when setting the video mode in response to
    a window resize event.

Can someone please confirm that this is working? If so, how is it supposed
to work? I’m drawing a textured quad and then calling SDL_SetVideoMode
during a SDL_VIDEORESIZE event, but the texture in my quad vanishes (the
object becomes white).

Perhaps I’m doing something wrong?

Thanks!

Daniel


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


-Sam Lantinga, Founder and President, Galaxy Gameworks LLC

Hi,

is it possible to get binaries to test with?

On some platforms I just use the supplied binaries rather than building from
scratch. (Well mainly on mac).

If not, I’ll try and build them myself.

cheers,On Tue, Oct 13, 2009 at 8:18 AM, Ryan C. Gordon wrote:

We’re shipping this thing in a few days, and if there’s a bug in it, that
bug will likely remain forever, as we’re moving to 1.3 development full time
after this release.

REPEAT: there will be no 1.2.15. If you need the 1.2 API and know of a bug,
speak now or forever hold your peace.

Some things have changed drastically: the PulseAudio code is brand new, the
ALSA code has had some serious changes. If they don’t get test coverage in
the wild, you get what you get.

Other bugs will not be addressed if we don’t know about them. We have
closed close to 100 bugs for this release…

http://bugzilla.libsdl.org/buglist.cgi?keywords=target-1.2.14&bug_status=RESOLVED

…make sure your issues are reported, so that they are resolved, too!
There is still time, but not much.

Those pulling from Subversion should aim for this:

svn co http://svn.libsdl.org/branches/SDL-1.2

Those that fear Subversion can get a snapshot in .zip or .tar.gz form:
http://www.libsdl.org/tmp/SDL-1.2.zip
http://www.libsdl.org/tmp/SDL-1.2.tar.gz

Report bugs here: http://bugzilla.libsdl.org/

Thanks!

–ryan.


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

What platform are you running on? Do you have a simple test case?

I’m running it on a Windows XP SP2 machine and compiling with Visual Studio
2008. Also, I’m using glew.

I tried to create a simple test case by hacking away most of the code. Here
it is:
http://www.inf.pucrs.br/~ai190359/testeSetVideoMode.zip

The relevant function is, I think, processEvents(). The resolution is
changed there by pressing the ‘a’ and ‘z’ keys. Using fullscreen mode /
windowed mod makes no difference. Ah, resizing the window by dragging the
border doesn’t make the texture disappear.On Thu, Oct 15, 2009 at 1:46 AM, Sam Lantinga wrote:

On Thu, Oct 15, 2009 at 1:50 AM, Ren? Dudfield wrote:

is it possible to get binaries to test with?

I’ve put mine here:
http://www.inf.pucrs.br/~ai190359/SDL-1.2.14(v2).zip

Cheers
Daniel

Oh, that makes sense. I fixed this for the current snapshot:
http://www.libsdl.org/tmp/SDL-1.2.zip

FYI, this behavior only works in windowed mode. The context is always
reset in fullscreen mode.

See ya!On Thu, Oct 15, 2009 at 7:01 AM, Daniel Camozzato <daniel.camozzato at gmail.com> wrote:

On Thu, Oct 15, 2009 at 1:46 AM, Sam Lantinga <@slouken> wrote:

What platform are you running on? ?Do you have a simple test case?

I’m running it on a Windows XP SP2 machine and compiling with Visual Studio
2008. Also, I’m using glew.

I tried to create a simple test case by hacking away most of the code. Here
it is:
http://www.inf.pucrs.br/~ai190359/testeSetVideoMode.zip

The relevant function is, I think, processEvents(). The resolution is
changed there by pressing the ‘a’ and ‘z’ keys. Using fullscreen mode /
windowed mod makes no difference. Ah, resizing the window by dragging the
border doesn’t make the texture disappear.

On Thu, Oct 15, 2009 at 1:50 AM, Ren? Dudfield wrote:

is it possible to get binaries to test with?

I’ve put mine here:
http://www.inf.pucrs.br/~ai190359/SDL-1.2.14(v2).zip

Cheers
Daniel


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


-Sam Lantinga, Founder and President, Galaxy Gameworks LLC