Can somebody point give me a link to the source code of the sample
application in the book Programming Linux Games?–
Roger D. Vargas
ICQ: 117641572
Linux User: 180787
- Much to learn you still have *
Master Yoda, AOTC
–
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http://www.overcode.net/~overcode/writing/plg/plg.tar.bz2
Have fun w/ it but be warned that the OpenAL code is out of date. :-(On Thu, 2003-05-29 at 06:57, Roger D. Vargas wrote:
Can somebody point give me a link to the source code of the sample
application in the book Programming Linux Games?
–
Roger D. Vargas
ICQ: 117641572
Linux User: 180787
- Much to learn you still have *
Master Yoda, AOTC
http://www.overcode.net/~overcode/writing/plg/plg.tar.bz2
That’s the TeX source archive. The code listings are available from
the publisher’s site, http://www.nostarch.com/plg.htm .
Have fun w/ it but be warned that the OpenAL code is out of date.
And the libsndfile code, though the latter is easy to fix. If I could just
drop a nuke on the second half of chapter 5, the world would be a better place…
Sorry. I’ll patch it one of these days. Everything else should be OK.
-JohnOn Thu, May 29, 2003 at 07:18:59AM -0700, Christopher Thielen wrote:
I’m messing with the libsndfile code as we speak. The new API seems to
be somewhat simplified. Presumably the ASLA code needs updating, as it’s
now version 0.9? I only just got ALSA installed, via the Planet-CCRMA
rpms, and haven’t had a chance to look at the API.
Thanks for the book, by the way.On Fri, 2003-05-30 at 02:12, overcode at overcode.net wrote:
On Thu, May 29, 2003 at 07:18:59AM -0700, Christopher Thielen wrote:
http://www.overcode.net/~overcode/writing/plg/plg.tar.bz2
Have fun w/ it but be warned that the OpenAL code is out of date.
And the libsndfile code, though the latter is easy to fix. If I could just
drop a nuke on the second half of chapter 5, the world would be a better place…
Sorry. I’ll patch it one of these days. Everything else should be OK.
-John
–
Rohan Parkes
Melbourne
Australia