Hi.
When I call SDL_DisplayFormat() on a surface to convert it and
speed up blitting, I lose all alpha channel information as loaded
from the file.
How do I preserve alpha channel information? Or is this not
possible?
MC
Hi.
When I call SDL_DisplayFormat() on a surface to convert it and
speed up blitting, I lose all alpha channel information as loaded
from the file.
How do I preserve alpha channel information? Or is this not
possible?
MC
Hello !
When I call SDL_DisplayFormat() on a surface to convert it and
speed up blitting, I lose all alpha channel information as loaded
from the file.How do I preserve alpha channel information? Or is this not
possible?
There is a SDL_DisplayFormatAlpha(), just test this.
CU
SDL_DisplayFormatAlpha()
//David Olofson - Programmer, Composer, Open Source Advocate
.------- http://olofson.net - Games, SDL examples -------.
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’-- http://www.reologica.se - Rheology instrumentation --'On Thursday 28 September 2006 20:08, mal content wrote:
Hi.
When I call SDL_DisplayFormat() on a surface to convert it and
speed up blitting, I lose all alpha channel information as loaded
from the file.How do I preserve alpha channel information? Or is this not
possible?
SDL_DisplayFormatAlpha()
There is a SDL_DisplayFormatAlpha(), just test this.
Yes, sorry! I’ll go back to sleep now!
cheers,
MCOn 28/09/06, David Olofson wrote:
On 28/09/06, Torsten Giebl wrote:
SDL_DisplayFormatAlpha()
There is a SDL_DisplayFormatAlpha(), just test this.
Ok, I have another one…
What’s a reliable way to test if a freshly loaded image has an
alpha channel, so I know whether to call SDL_DisplayFormatAlpha()
or just plain SDL_DisplayFormat() on it?
MCOn 28/09/06, mal content <@mal_content> wrote:
On 28/09/06, David Olofson wrote:
On 28/09/06, Torsten Giebl wrote:
Le jeudi 28 septembre 2006 22:36, mal content a ?crit?:> On 28/09/06, mal content <artifact.one at googlemail.com> wrote:
On 28/09/06, David Olofson wrote:
SDL_DisplayFormatAlpha()
On 28/09/06, Torsten Giebl wrote:
There is a SDL_DisplayFormatAlpha(), just test this.
Ok, I have another one…
What’s a reliable way to test if a freshly loaded image has an
alpha channel, so I know whether to call SDL_DisplayFormatAlpha()
or just plain SDL_DisplayFormat() on it?MC
Check for the SDL_SRCALPHA flag of the loaded surface
something like :
if (surface->flags & SDL_SRCALPHA)
surface = SDL_DisplayFormatAlpha(surface);
else
surface = SDL_DisplayFormat(surface);
++
AHA!
Well that’s me sorted out then, thanks!
MCOn 28/09/06, Laurent Carlier wrote:
Check for the SDL_SRCALPHA flag of the loaded surface
something like :
if (surface->flags & SDL_SRCALPHA)
surface = SDL_DisplayFormatAlpha(surface);
else
surface = SDL_DisplayFormat(surface);