PollEvent - UserEvent

hi,

  1. i read doc, but don’t understand how can i use PollEvent with UserEvent.
    i understend how it work, but i need use PollEvent when key pressed, mouse
    move, … and (!!!) when i can receive data from socket.

typedef struct{
Uint8 type; /* ORF_SOCKETEVENT /
int code; /
??? */
void data1; / must be pointer on func??? */
void data2; / NULL??? */
} SDL_UserEvent;

  1. how can i work with some windows, how i can create and draw in two, three
    … windows in one time (different sizes, …). i try to create thread and
    use SDL_SetVideoMode - but it dosn’t work.

thanks,
alteest

hi,

  1. i read doc, but don’t understand how can i use PollEvent with UserEvent.
    i understend how it work, but i need use PollEvent when key pressed, mouse
    move, … and (!!!) when i can receive data from socket.

typedef struct{
Uint8 type; /* ORF_SOCKETEVENT /
int code; /
??? */
void data1; / must be pointer on func??? */
void data2; / NULL??? */
} SDL_UserEvent;

The NET2 library (http://gameprogrammer.com/game.html) use user events
to report socket activity. Take a look at that to see how it is done.

  1. how can i work with some windows, how i can create and draw in two, three
    … windows in one time (different sizes, …). i try to create thread and
    use SDL_SetVideoMode - but it dosn’t work.

SDL only supports one window.

	Bob PendletonOn Mon, 2003-06-23 at 00:26, Alexander A. Danilov wrote:

thanks,
alteest


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