PopCap's open source framework

PopCap (makers of some very addictive games) have released an open
source game programming framework:

http://home.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&newsId=20050307005471&newsLang=en

Currently only supports Win32 platforms, using DirectX and D3D. Anyone
up for a port to SDL/OpenGL? If you’re already vaguely familiar with
DirectX/D3D, a project like this would be a great way to get into SDL
and OpenGL programming.–
Chris Herborth (@Chris_Herborth)
Never send a monster to do the work of an evil scientist.

Chris Herborth wrote:

Currently only supports Win32 platforms, using DirectX and D3D. Anyone
up for a port to SDL/OpenGL? If you’re already vaguely familiar with
DirectX/D3D, a project like this would be a great way to get into SDL
and OpenGL programming.

Hm, well… I’ve thought the thought, but since parts of it seems to be
heavily tied to DirectX, it’d probably be much easier to just link it
against winelib.

Still, it would be nice with an SDL/OpenGL port anyway, wouldn’t it ?
My plan looks a little something like this:

  1. Port/reimplement the framework using a team of magical monkeys.
  2. Persuade PopCap to port Zuma to Linux/Mac OS X using said port.
  3. ???
  4. Profit!

If I wasn’t already busy with about 5 other projects for various
platforms (of the “will actually get done” type), in addition to being a
full-time student at university, I’m just about crazy enough that I’d
probably give it a try just for fun. But alas.

  • Gerry “also, I don’t know DirectX” JJ