Port of LxDoom to SDL

I got nostalgic for DOOM after hacking with the Quake source code,
and I really wanted to be able to play DOOM on the framebuffer console.

Check it out at:
http://www.devolution.com/~slouken/SDL/projects/doom/

The port requires SDL 1.0 (http://www.devolution.com/~slouken/SDL/) and
if you want MUS/MIDI music support, you’ll want to also get the mixer
library from: http://www.devolution.com/~slouken/SDL/projects/mixer/

Grab the latest CVS release of SDL, if you want full mode-switching
support on the framebuffer console.

Enjoy! :slight_smile:
-Sam Lantinga (slouken at devolution.com)

Lead Programmer, Loki Entertainment Software–
“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec

I got nostalgic for DOOM after hacking with the Quake source code,
and I really wanted to be able to play DOOM on the framebuffer console.

Right! … just for that, I can see that I’ll have to port something over to
SDL, just to prove that I too can port wierd software. Just to spite you,
I’ll port something over that DOESN’T HAVE SOURCE CODE!

(namely, Future Crew’s Fishtro)

I don’t know if I’ll get some flack for this from PSI’s fiendish team of
legal devils, but I’m just grabbing a file ripper and the Fishtro itself,
and have already started to study the damn thing. It probably won’t be an
exact replica, but you can expect a release probably on Tuesday … just to
spite you, Sam. I suspect that this will evolve into some sort of wierd
rivalry, me porting demos, you porting games, until finally the total volume
of software produced will expand massively until it explodes in a big mess
of hastily hacked code. As a result of which, you will be named the
productive employee of the week (since you get payed to do this sort of
thing) and I will flunk my exams.

There is no justice. :slight_smile:

Enjoy! :slight_smile:
-Sam Lantinga (slouken at devolution.com)

Nicholas

PS… Fishtro or Panic? I wonder which would be easier to do…

----- Original Message -----
From: slouken@devolution.com (Sam Lantinga)
To: sdl at lokigames.com ; crusader at linuxgames.com
Date: Sunday, December 26, 1999 3:37 AM
Subject: [SDL] Port of LxDoom to SDL

Right! … just for that, I can see that I’ll have to port something over to
SDL, just to prove that I too can port wierd software. Just to spite you,
I’ll port something over that DOESN’T HAVE SOURCE CODE!

(namely, Future Crew’s Fishtro)

I don’t know if I’ll get some flack for this from PSI’s fiendish team of
legal devils, but I’m just grabbing a file ripper and the Fishtro itself,
and have already started to study the damn thing. It probably won’t be an
exact replica, but you can expect a release probably on Tuesday … just to
spite you, Sam. I suspect that this will evolve into some sort of wierd
rivalry, me porting demos, you porting games, until finally the total volume
of software produced will expand massively until it explodes in a big mess
of hastily hacked code. As a result of which, you will be named the
productive employee of the week (since you get payed to do this sort of
thing) and I will flunk my exams.

There is no justice. :slight_smile:

laugh Sounds good. :slight_smile:

-Sam Lantinga				(slouken at devolution.com)

Lead Programmer, Loki Entertainment Software–
“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec

Right! … just for that, I can see that I’ll have to port something over
to

SDL, just to prove that I too can port wierd software. Just to spite you,
I’ll port something over that DOESN’T HAVE SOURCE CODE!

(namely, Future Crew’s Fishtro)

laugh Sounds good. :slight_smile:

I actually started to mess around with this last night, and got as far as
ripping all the files out of the demo. The two major problems are that (A) I
can’t figure out how they generate the information about when and where the
fish move, and that (B) they encrypted the samples somehow.

Maybe I should just port Panic instead?

-Sam Lantinga (slouken at devolution.com)

Lead Programmer, Loki Entertainment Software

Nicholas

----- Original Message -----
From: slouken@devolution.com (Sam Lantinga)
To: sdl at lokigames.com
Date: Sunday, December 26, 1999 11:39 PM
Subject: Re: [SDL] Port of LxDoom to SDL

Out of curiosity, where can one see screenshots of Fishtro and Panic?

Thanks!

-bill!

> I actually started to mess around with this last night, and got as far as

ripping all the files out of the demo. The two major problems are that (A) I
can’t figure out how they generate the information about when and where the
fish move, and that (B) they encrypted the samples somehow.

Maybe I should just port Panic instead?