# Porting SDL to DOS

**URL:** <https://discourse.libsdl.org/t/porting-sdl-to-dos/27361>\
**Category:** SDL Development\
**Created:** [March 19, 2020, 4:21am UTC](https://discourse.libsdl.org/t/porting-sdl-to-dos/27361 "2020-03-19T04:21:23Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![sam-itt](https://discourse.libsdl.org/letter_avatar_proxy/v4/letter/s/dbc845/32.png) [@sam-itt](https://discourse.libsdl.org/u/sam-itt)\
**Post date:** [June 2, 2020, 7:17am UTC](https://discourse.libsdl.org/t/porting-sdl-to-dos/27361/8 "2020-06-02T07:17:28Z")

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Yes it is: [github repo](https://github.com/sam-itt/teo-ng).

Thank you for the link, I’ll look into that when I resume working on Teo on fall. I’m currently busy on another project and the next timeslot for Teo is fall.

What you’ve got already working is clearly great. I will be needing sound but I think that I could be able to adapt code from Allegro4 to your SDL dos version even in the form of a DOS-centric SDL extension that don’t follow the official SDL sound API (I only need to play 8 bits PCM afterall).

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_[View the full topic](https://discourse.libsdl.org/t/porting-sdl-to-dos/27361)._
