Press Release: gDEBugger V5.0 Adds OpenGL 3.0 support

Forwarded on behalf of the gDEBugger team.
Note, neither Galaxy Gameworks nor Simple DirectMedia Layer are affiliated
with or officially endorse this product. This is provided simply FYI.

Forwarded message: -------------------Date: Thu, 16 Apr 2009 15:55:24 +0300
From: (Avi Shapira)
Subject: Press Release: gDEBugger V5.0 Adds OpenGL 3.0 support


gDEBugger V5.0 Adds OpenGL 3.0 support

The new gDEBugger V5.0 adds support for OpenGL 3.0 and OpenGL’s new
deprecation model. A new Deprecated Function Statistics tab was added to the
Statistics viewer. This tab displays information about deprecated functions
and deprecated behaviors used by the debugged application. This tab also
suggests forward-compatible replacements to each deprecated feature.

gDEBugger V5.0 also includes gDEBugger for Apple Mac OS X. This new product
brings all of gDEBugger’s Debugging and Profiling abilities to the Mac
OpenGL developer’s world.

gDEBugger, an OpenGL and OpenGL ES debugger and profiler, traces application
activity on top of the OpenGL API, lets programmers see what is happening
within the graphic system implementation to find bugs and optimize OpenGL
application performance. gDEBugger runs on Windows, Mac OS X and Linux
operating systems.