(Probably offtopic) Small 3D engines using SDL

Hi, all!
Sorry for possible offtopic, but I really don’t know a proper
place to ask such questions.

Could you please tell me if you know some small, by
which I mean understandable by one person, and usable on
small embedded devices (like ARM handhelds or something like that) 3D engine.
So software mode (OpenGL is good but not required),
possibility to run with small resolutions and low memory
footprint are main targets. OpenSource lincense is requirement too,
with preference to GPL. And SDL support for cross-platform compatibility.
I was looking at Quake1 engine, but it is too complex for my tasks and too
hard to understand with limited time. Doom-style engine is not enough for me
I’d prefer something like Quake1 but more understandable and without
’game’ part, only graphics. Any pointers?

Thanks a lot,
S.

Could you please tell me if you know some small, by
which I mean understandable by one person, and usable on
small embedded devices (like ARM handhelds or something like that) 3D engine.
So software mode (OpenGL is good but not required),
possibility to run with small resolutions and low memory
footprint are main targets. OpenSource lincense is requirement too,
with preference to GPL. And SDL support for cross-platform compatibility.
I was looking at Quake1 engine, but it is too complex for my tasks and too
hard to understand with limited time. Doom-style engine is not enough for me
I’d prefer something like Quake1 but more understandable and without
’game’ part, only graphics. Any pointers?

Aleph One meets nearly all those qualifications, except the "not complex"
and “more understandable” parts :frowning:

http://source.bungie.org/

GregoryOn Fri, 1 Feb 2008, Sergey Lapin wrote: