I have been trying to see how IME support was working in my game using
Anthy (for those that don’t know, it’s like the Japanese IME for
Linux). I found out the two following issues:
When switching input methods while in fullscreen, the window will
minimize. This is probably because there’s a pop-up showing all IMEs
For whatever reason it’s completely ignoring the IME part and
sending all keystrokes straight to the program, so instead of e.g.
"???" I get “ohayougozaimasu”.