Hi,
I’m having a problem with my opengl renderer and some png images I’m trying
to load. A screenshot of the problem is attached to this ticket:
It would be awesome if someone could help me to sort it out. I’m a little
bit lost. Did I forgot steps in the converting of the surfaces (converting
to SDL_PIXELFORMAT_ARGB8888 all the time)
It works fine for 8 bit palletized images though.–
http://www.caveproductions.org