first of all greeting!!
well , I have a issue with graphics in android, when I display a SDL_Texture on some device it look very different in size, I think is because these device has different resolution or different pixel density but I don’t really know how to deal with that and I tried to find some documentation on the web but I can’t get it, maybe here I could have some luck, please give an advice, thank you in advance.
POST-DATA:
I tried to use
- SDL_RenderSetLogicalSize
- SDL_RenderSetScale
- SDL_HINT_RENDER_SCALE_QUALITY
if is posible a sample of it would be perfect.