Project Twilight v0.1.0 Released!
We’re proud to announce first public release of Project Twilight! It has
taken us two months to whip Quake® and QuakeWorld® into shape. We’re
also pleased to note this release is nearly 100% compatible with previous
binaries released by Id Software. We can only say nearly 100% compatible
because we’ve improved gamma support, which works differently now than it
used to. We apologize for this greivous incompatibility.
You can get it at http://twilight.sf.net/ under the releases link.
Other enhancements over the OpenGL releases:
- Colored lighting
- Support for playing from read-only filesystems
- Fullbrights
- Model interpolation
- Skyboxes
- Large pile of bugfixes
Please see the file NEWS for a list of changes. Builds on Linux and Win32
systems and can be considered 75% for the games page, and we’re looking
for someone who can do Mac stuff (OSX especially!) This release still
uses native sound code, but only because we didn’t want to hold up the
release another week or two while I finished up the SDL sound code.
Everyone is encouraged to download and “test” this release extensively, it
seems very stable, but being our first release we do expect to be on a mad
bug-hunting spree shortly.–
Joseph Carter Free software developer
California, n.:
From Latin “calor”, meaning “heat” (as in English “calorie” or
Spanish “caliente”); and “fornia’” for “sexual intercourse” or
"fornication." Hence: Tierra de California, “the land of hot sex.”
– Ed Moran
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