Proposal: sdl-gamedev mailinglist

Hello everyone,

With all the offtopic traffic on this list lately I would propose to
create a second mailing list, sdl-gamedev

sdl-gamedev handles can handle all the issues like licensing, game UIs,
portable code, SDL game annoucements, SDL programming techniques (should
I use ttf or bitmaps for my app, how do I get fullscreen) etc.

The sdl list could then focus a bit more on porting issues, bugs, updates,
etc. (it could be renamed to sdl-devel to avoid confusion).

  • Andreas–
    Probably one of the smallest 3D-Games in the world: http://www.gltron.org
    More than 50’000 Downloads of the latest version (0.53)

This idea came up a few weeks ago, everyone thought it was a good idea
but no one ever made the list. And I always thought that there was
another list called sdl-devel that was for for working on SDL features
(I remember seeing it in a readme when I joined this list, but it
really did’nt interest me).

Anyway I don’t think there is a point in asking everyone if they want
the list again, unless someone has an objection to it in the next 24
hours then someone should just go start the list.

Phoenix Kokido
members.xoom.com/kokido
@Wes_Poole

Andreas Umbach wrote:> Hello everyone,

With all the offtopic traffic on this list lately I would propose to
create a second mailing list, sdl-gamedev

sdl-gamedev handles can handle all the issues like licensing, game UIs,
portable code, SDL game annoucements, SDL programming techniques (should
I use ttf or bitmaps for my app, how do I get fullscreen) etc.

The sdl list could then focus a bit more on porting issues, bugs, updates,
etc. (it could be renamed to sdl-devel to avoid confusion).

  • Andreas

    Probably one of the smallest 3D-Games in the world: http://www.gltron.org
    More than 50’000 Downloads of the latest version (0.53)

^^^^^^^^^^^^
please make a seperate announcement list, when you are at it. I am just
lurking here to find out when new SDL(_mixer) versions are out and what new
games are there, which might be suitable for debian. I an not interested in
devel stuff, allthough some of it might be interesting to read, if I had the
time…

ChristianOn Thu, Feb 24, 2000 at 02:26:11PM +0100, Andreas Umbach wrote:

With all the offtopic traffic on this list lately I would propose to
create a second mailing list, sdl-gamedev

sdl-gamedev handles can handle all the issues like licensing, game UIs,
portable code, SDL game annoucements, SDL programming techniques (should

I’m inclined to make a separate SDL announce list, and leave the current
list the way it is. Portability issues and bug reports are relatively
few and far between, and I enjoy the spice of the game development discussions,
especially as related to SDL. I had a separate development list at one point,
and few people used it, and if they did, the traffic was often cross-posted.

Comments?

-Sam Lantinga				(slouken at devolution.com)

Lead Programmer, Loki Entertainment Software> On Thu, Feb 24, 2000 at 02:26:11PM +0100, Andreas Umbach wrote:

With all the offtopic traffic on this list lately I would propose to
create a second mailing list, sdl-gamedev

sdl-gamedev handles can handle all the issues like licensing, game UIs,
portable code, SDL game annoucements, SDL programming techniques (should
^^^^^^^^^^^^
please make a seperate announcement list, when you are at it. I am just
lurking here to find out when new SDL(_mixer) versions are out and what new
games are there, which might be suitable for debian. I an not interested in
devel stuff, allthough some of it might be interesting to read, if I had the
time…


“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec

Sam Lantinga schrieb am 24 Feb 2000:

I’m inclined to make a separate SDL announce list, and leave the current
list the way it is. Portability issues and bug reports are relatively
few and far between, and I enjoy the spice of the game development discussions,
especially as related to SDL. I had a separate development list at one point,
and few people used it, and if they did, the traffic was often cross-posted.

If you auto-subscribed the users to both lists now, I think people would
use both lists accordingly. I like the discussions too, but sometimes
I prefer them on different lists. That way I can choose if I want to
read about these things or not. Currently traffic is still moderate,
but I guess SDL-1.1 will bring new users and more traffic. But we can
have this discussion again in a few months :slight_smile:

Of course, cross posting is BAD and IMAO should be bounced.

  • Andreas–
    Probably one of the smallest 3D-Games in the world: http://www.gltron.org
    More than 50’000 Downloads of the latest version (0.53)

I would rather keep it as one… It’s not like were getting 200 messages a
day or anything… It’s kinda cool to talk about games while also talking
about sdl and not just one or the other.On Thu, 24 Feb 2000, Sam Lantinga wrote:

On Thu, Feb 24, 2000 at 02:26:11PM +0100, Andreas Umbach wrote:

With all the offtopic traffic on this list lately I would propose to
create a second mailing list, sdl-gamedev

sdl-gamedev handles can handle all the issues like licensing, game UIs,
portable code, SDL game annoucements, SDL programming techniques (should
^^^^^^^^^^^^
please make a seperate announcement list, when you are at it. I am just
lurking here to find out when new SDL(_mixer) versions are out and what new
games are there, which might be suitable for debian. I an not interested in
devel stuff, allthough some of it might be interesting to read, if I had the
time…

I’m inclined to make a separate SDL announce list, and leave the current
list the way it is. Portability issues and bug reports are relatively
few and far between, and I enjoy the spice of the game development discussions,
especially as related to SDL. I had a separate development list at one point,
and few people used it, and if they did, the traffic was often cross-posted.

Comments?

-Sam Lantinga (slouken at devolution.com)

Lead Programmer, Loki Entertainment Software

“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec

I’m inclined to make a separate SDL announce list, and leave the current
list the way it is. Portability issues and bug reports are relatively
few and far between, and I enjoy the spice of the game development
discussions,
especially as related to SDL. I had a separate development list at one
point,
and few people used it, and if they did, the traffic was often
cross-posted.

Comments?
So the SDL announce list would simply contain postings for new SDL releases,
other SDL based libs, games, etc? I think it would be pretty cool. Now that
we have the “progress meter” on the games and libraries page, having an SDL
announce list would probably relieve a lot of traffic as far as updates and
all are concerned. Actually, didn’t I mention something along these lines
in my email to you last night, Sam?
Anyway, I say “Go for it”. I’m assuming Loki would host the SDL announce
list as well (i.e: It wouldn’t be a “splinter” list), correct?

cheers,
Dave “PenguinDude” Archbold
davea at radiks.netOn Thursday, February 24, 2000 10:21 AM, Sam Lantinga [SMTP:slouken at devolution.com] wrote:

I’m inclined to make a separate SDL announce list, and leave the current

That’s a good idea. My LUG has a discussion list (which works like this
mailing list), as well as an annoncement list (which is one-way only).

I suggest Sam make an announcement list which he, and only he, can post
messages to. If anyone feels the need to follow-up to the post in a public
way, their reply will go to the general discussion list, of course.

-bill!

Sam Lantinga wrote:

With all the offtopic traffic on this list lately I would propose to
create a second mailing list, sdl-gamedev

sdl-gamedev handles can handle all the issues like licensing, game UIs,
portable code, SDL game annoucements, SDL programming techniques (should
^^^^^^^^^^^^
please make a seperate announcement list, when you are at it. I am just
lurking here to find out when new SDL(_mixer) versions are out and what new
games are there, which might be suitable for debian. I an not interested in
devel stuff, allthough some of it might be interesting to read, if I had the
time…

I’m inclined to make a separate SDL announce list, and leave the current
list the way it is. Portability issues and bug reports are relatively
few and far between, and I enjoy the spice of the game development discussions,
especially as related to SDL. I had a separate development list at one point,
and few people used it, and if they did, the traffic was often cross-posted.

Comments?

I agree. Much of the traffic on this list really is game development
discussion, so creating a second list for it would just have the effect
of shifting bandwidth around. Besides, since SDL is under such active
development, the dividing line between our game development and SDL’s
own evolution is a thin one. More than once I’ve seen a discussion
shift focus almost seamlessly from game development to modifications in
SDL itself to accommodate those issues.> > On Thu, Feb 24, 2000 at 02:26:11PM +0100, Andreas Umbach wrote:

| Rafael R. Sevilla @Rafael_R_Sevilla |
| Instrumentation, Robotics, and Control Laboratory |

College of Engineering, University of the Philippines, Diliman

I vote for an announcements only list, and this one remaining the same. I agree, most people probably would cross-post, and while there’s a bit o-traffic, I think the people who discuss bugs and games goes together as far as this library is concerned.

Just my .02

-DrEvil
@EvilTypeGuy

: I’m inclined to make a separate SDL announce list, and leave the current
: list the way it is. Portability issues and bug reports are relatively
: few and far between, and I enjoy the spice of the game development discussions,
: especially as related to SDL. I had a separate development list at one point,
: and few people used it, and if they did, the traffic was often cross-posted.
:
: Comments?
:
: -Sam Lantinga (slouken at devolution.com)

I vote for an announcements only list, and this one remaining the same. I agree, most people probably would cross-post, and while there’s a bit o-traffic, I think the people who discuss bugs and games goes together as far as this library is concerned.

Done.
http://www.devolution.com/~slouken/SDL/mailing-list.html

-Sam Lantinga				(slouken at devolution.com)

Lead Programmer, Loki Entertainment Software–
“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec