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Rafael,
I’ve got a good collection of code together … buf I’d like any AA stuff that
you have.
The final outcome would be LGPL released.
Ciao
Andreas
“Rafael R. Sevilla” wrote:> On Sun, 14 Jan 2001, David Snopek wrote:
Andreas Schiffler wrote:
I wanted to know what the best way to implement a putpixel routine that
works on a surface would be. Currently I am using SDL_FillRect on a 1x1
rectangle. But that seems to me might not be the best solution - any
ideas? Or does anyone have implementations?
Also, does anyone have a anti-aliased line drawing algorithm?
(I am just working on a small lib basic set of SDL graphics primitives -
will post, when done!)
There have been several implementations of putpixel and primitive
drawing. Just start looking through all the libraries on the SDL
libraries page. My personal favorite is sge.
I have a few primitives already available, mostly based on Mike Abrash’s
discussions of how to create graphical primitives. Already I have
antialiased lines (Wu antialiasing), filled polygons, and Bezier curves.
I’m kinda busy to actually get this code into a working package (I wrote
these as part of a non-OpenGL 3D rendering package back when I was still
in college), but if the originator of this post is interested in my code,
I’m willing to contribute it if the licensing is appropriate (i.e. LGPL or
GPL).
–
Rafael R. Sevilla +63 (2) 4342217
ICSM-F Development Team, UP Diliman +63 (917) 4458925
OpenPGP Key ID: 0x0E8CE481
–
| Andreas Schiffler aschiffler at home.com |
| Senior Systems Engineer - Deskplayer Inc., Buffalo |
| 4707 Eastwood Cres., Niagara Falls, Ont L2E 1B4, Canada |
| +1-905-371-3652 (private) - +1-905-371-8834 (work/fax) |
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Rafael,
I've got a good collection of code together ... buf I'd like any AA
stuff that you have.
The final outcome would be LGPL released.
Ciao
Andreas
"Rafael R. Sevilla" wrote:
On Sun, 14 Jan 2001, David Snopek wrote:
> Andreas Schiffler wrote:
>
> > I wanted to know what the best way to implement a putpixel routine
that
> > works on a surface would be. Currently I am using SDL_FillRect
on a 1x1
> > rectangle. But that seems to me might not be the best solution
- any
> > ideas? Or does anyone have implementations?
> >
> > Also, does anyone have a anti-aliased line drawing algorithm?
> >
> > (I am just working on a small lib basic set of SDL graphics primitives
-
> > will post, when done!)
>
> There have been several implementations of putpixel and primitive
> drawing. Just start looking through all the libraries on the
SDL
> libraries page. My personal favorite is sge.
>
I have a few primitives already available, mostly based on Mike Abrash's
discussions of how to create graphical primitives. Already I
have
antialiased lines (Wu antialiasing), filled polygons, and Bezier curves.
I'm kinda busy to actually get this code into a working package (I
wrote
these as part of a non-OpenGL 3D rendering package back when I was
still
in college), but if the originator of this post is interested in my
code,
I'm willing to contribute it if the licensing is appropriate (i.e.
LGPL or
GPL).
--
Rafael R. Sevilla <dido at pacific.net.ph>
+63 (2) 4342217
ICSM-F Development Team, UP Diliman
+63 (917) 4458925
OpenPGP Key ID: 0x0E8CE481
--
| Andreas Schiffler aschiffler at home.com |
| Senior Systems Engineer - Deskplayer Inc., Buffalo |
| 4707 Eastwood Cres., Niagara Falls, Ont L2E 1B4, Canada |
| +1-905-371-3652 (private) - +1-905-371-8834 (work/fax) |
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