Pygame-1.0 Released

After 6 months of development, pygame-1.0 has been released. Here
is the typed up info I have created.-------------------------------------------------------------------------------
Pygame, Python Game Development.
(A wrapper for the SDL and SDL daughter libraries)

Pygame 1.0 released on April 9, 2001
Pygame homepage:
SDL homepage:
Maintainer: Pete Shinners (@Pete_Shinners)

Pygame is a set of python modules written to help create games in Python.
The package is wrapped around SDL and several of the SDL daughter libraries.
SDL is a cross-platform media library created by Loki Games. SDL is currently
used for many commercial and opensource game projects. This pygame binding
takes SDL’s C interface and turns it into a more pythonic library with
objects, exceptions, and some python utility modules.

This version 1.0, doesn’t change much since the previous 0.9 release.
Bugfixes and code cleanups have been added throughout the code, as well
as full support for the new SDL-1.2 stable release.

A tally list of pygame features (note, many are SDL features);

Cross platform, with multiple backends (x11, fbcon, svgalib, etc)
Fullscreen or windowed framebuffer graphics
Image loading from popular formats; jpg, bmp, gif, png, etc
Access image pixel data as Numeric Python arrays
Blitting with colorkey and alpha support
Multiple mixing sound channels
Streaming music data; mp3, mod, wav, etc
CDROM support with audio playback
Joystick support
Truetype font rendering, with antialiasing
Multiple thread support

The pygame package also comes with complete documentation, tutorials,
and many playable examples. The pygame mailing list has an active
list of users, which makes getting started much more accessable.

Currently installable from Source, RPM, DEB, or Windows Installer.

Pygame is distributed under the LGPL licese, which is the same
license used by many its dependencies.