PySDL2 0.9.3 has been released.
PySDL2 is a wrapper around the SDL2 library and as such similar to the
discontinued PySDL project. In contrast to PySDL, it has no licensing
restrictions, nor does it rely on C code, but uses ctypes instead.
Version 0.9.3 is a small feature release, which comes with the following
changes:
- new sdl2.ext.Renderer.scale attribute, which denotes the horizontal and
vertical drawing scale - new sdl2.ext.point_on_line() function to test, if a point lies on a line
segment - PYSDL2_DLL_PATH can contain multiple paths separated by os.pathsep to
search for the libraries now - sdl2.ext.get_image_formats() only returns BMP image support now, if
SDL2_image and PIL are not found - sdl2.ext.load_image() tries to use sdl2.SDL_LoadBMP() now, if SDL2_image
and PIL are not found - fixed issue #55: sdl2.SDL_GameControllerAddMappingsFromFile() does not
raise a TypeError for Python 3.x anymore - fixed issue #56: sdl2.ext.Renderer.draw_line() and
sdl2.ext.Renderer.draw_point() handle multiple lines (or points) as
arguments properly now - fixed issue #57: if SDL2_image is not installed and PIL is used, the
loaded pixel buffer of the image file is not referenced anymore after
returning from sdl2.ext.load_image(), causing random segmentation faults - fixed issue #58: raise a proper error, if sdl2.ext.FontManager.render()
could not render a text surface - fixed issue #59: The sdl2.ext.TextureSpriteRenderSystem.sdlrenderer
attribute is correctly documented now - fixed a local variable and module name collision in
sdl2.ext.FontManager.render()
You can download it from http://bitbucket.org/marcusva/py-sdl2/downloads.
The documentation, listing all of its features, can be browsed online at
http://pysdl2.readthedocs.org/.
Cheers
Marcus
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