Q3Demo

How much of SDL is the Q3 Arena benefiting from? I just downloaded the
demo and it’s blowing my socks off (AMD k6-2 550 w/128Mb ram and Voodoo3
2k). The Voodoo does some funky stuff when I exit though - I loose
vertical refresh I think and end up with a streaked screen. I’ll tinker.
I’ve got all the Voodoo stuff loaded correctly - Device3dfx, Glide and
Mesa3dfx. But if this is an example of what creative minds can do with
some GL and SDL and smart programming, then I’m tickled. Up till now I
just had a cheesy 4Mb card on a slow Pentium and got pixalated rendering
of Heritic, Doom and whatnot. Then I upgrade the system and get
full-screen 1024x768 crystal clear in your face rendering - I almost
messed my pants… Good job Sam and Loki.

Mike

None, it doesn’t use SDL.

m.On Mon, Jun 26, 2000 at 11:34:17AM -0500, Michael Vanecek wrote:

How much of SDL is the Q3 Arena benefiting from? I just downloaded the


Programmer “Ha ha.” “Ha ha.” "What are you laughing at?"
Loki Software "Just the horror of being alive."
http://lokigames.com/~briareos/ - Tony Millionaire

How much of SDL is the Q3 Arena benefiting from? I just downloaded the
demo and it’s blowing my socks off (AMD k6-2 550 w/128Mb ram and Voodoo3
2k). The Voodoo does some funky stuff when I exit though - I loose
vertical refresh I think and end up with a streaked screen. I’ll tinker.

This is a bug in the Linux glide libraries.

-Sam Lantinga, Lead Programmer, Loki Entertainment Software

But it might. :slight_smile:

If you have tried SoF or Heavy Gear II, you’ll see some polished code that
uses SDL. Keep in mind that all of the current GL drivers are optimized
for Quake, so that’s what will run the fastest. :slight_smile:

See ya!
-Sam Lantinga, Lead Programmer, Loki Entertainment Software> On Mon, Jun 26, 2000 at 11:34:17AM -0500, Michael Vanecek wrote:

How much of SDL is the Q3 Arena benefiting from? I just downloaded the

None, it doesn’t use SDL.

How much of SDL is the Q3 Arena benefiting from? I just downloaded the

Quake3arena is marketed by Loki Games, but the coding was actually done by
ID Software. They didn’t use SDL for Quake 3 Arena.–
Brian

I agree. Everything up to 800x600 (16bpp) plays and exits correctly.
1024x768 plays fine, but freaks X out on exiting forcing me to
ctrl-alt-bsp to kill X. Ah, I can live with 800x600. It still gives me
something to aspire towards in my infantile attempts to program GL
code… :slight_smile:

Mike

Sam Lantinga wrote:>

How much of SDL is the Q3 Arena benefiting from? I just downloaded the
demo and it’s blowing my socks off (AMD k6-2 550 w/128Mb ram and Voodoo3
2k). The Voodoo does some funky stuff when I exit though - I loose
vertical refresh I think and end up with a streaked screen. I’ll tinker.

This is a bug in the Linux glide libraries.

    -Sam Lantinga, Lead Programmer, Loki Entertainment Software

What - Q4 on SDL? drool… I’ll try the other games to see just how far
SDL can go. Thanks

Mike

Sam Lantinga wrote:>

On Mon, Jun 26, 2000 at 11:34:17AM -0500, Michael Vanecek wrote:

How much of SDL is the Q3 Arena benefiting from? I just downloaded the

None, it doesn’t use SDL.

But it might. :slight_smile:

If you have tried SoF or Heavy Gear II, you’ll see some polished code that
uses SDL. Keep in mind that all of the current GL drivers are optimized
for Quake, so that’s what will run the fastest. :slight_smile:

See ya!
-Sam Lantinga, Lead Programmer, Loki Entertainment Software