Questing & suggestion

Hi all,

a mail to this list a few days ago reminded me of some questions I wanted to
ask myself.

  1. Somewhere I read that the svgalib driver was considered instable, probably
    the reason why it is disabled by default. Is this still true?

  2. Some kind of ‘user manual’ for SDL would be fine. I needed some time myself
    to find out how to activate the different drivers. I think we should give the
    ’normal user’ some hints how to get more performance for a game by using dga
    etc. I can do this, if I have the time for it (first I have to compile my game
    under f**king Win98, so I have something to present when I have the interview
    for a potential job this week). A small program (e.g. sdl-info) would also be
    fine that just spits out the bootstrap table from video/SDL_video.c, so the
    user can see what his version of SDL has to offer.

  3. Someone asked for a SDL tutorial. I already thought of writing one myself.
    Would be a nice practice for me to learn more details about SDL. But I will
    probably need some help, e.g. someone has to explain what the f**k these YUV
    overlays are and what they are good for? Expect more questions of this kind:)

P.S.: Sam, did you get the mail about my game Gamma Patrol? I didn’t show up on
the games page, sob…–
Benjamin Niemann (Pink)
pink at odahoda.de

  1. Some kind of ‘user manual’ for SDL would be fine. I needed some time myself
    to find out how to activate the different drivers. I think we should give the
    ’normal user’ some hints how to get more performance for a game by using dga
    etc. I can do this, if I have the time for it (first I have to compile my game
    under f**king Win98, so I have something to present when I have the interview
    for a potential job this week). A small program (e.g. sdl-info) would also be
    fine that just spits out the bootstrap table from video/SDL_video.c, so the
    user can see what his version of SDL has to offer.
    I suppose this is as good a time as any to discuss this. The current CVS
    version of sdldoc is now a book in two parts. Part I - SDL Guide, will
    eventually contain tutorials, guides, examples and anything else. What was
    once the entire sdldoc has now become Part II - SDL Reference.
  1. Someone asked for a SDL tutorial. I already thought of writing one myself.
    Would be a nice practice for me to learn more details about SDL. But I will
    probably need some help, e.g. someone has to explain what the f**k these YUV
    overlays are and what they are good for? Expect more questions of this kind:)
    Now, If anyone wants to write anything for the SDL Guide the please don’t
    hesitate to mail me. I’m sure there are plenty of people out there who’ve
    overcome problems with SDL and now have useful experiences to share.
    Don’t worry, submissions can be in whatever format you want.

Don’t ask me about copyright and license issues, cos I don’t know. But prolly
need to sort it out.On Tue, Nov 21, 2000 at 11:00:32AM +0100, Benjamin Niemann wrote:


Martin

Bother said the Moderator, &$&^%NO CARRIER

P.S.: Sam, did you get the mail about my game Gamma Patrol? I didn’t show up on
the games page, sob…

I didn’t get your mail about Gamma Patrol, can you resend it?

Thanks!
-Sam Lantinga, Lead Programmer, Loki Entertainment Software