In the SDL doc project, it states that using the SDL_SRCCOLORKEY flag will
put the surface into video memory if ored with SDL_HWSURFACE. My experience
so far under win32 is that it will put it into video memory whether you
specify SDL_HWSURFACE or not.
Am I just being dumb, or is this a little misleading?
In the SDL doc project, it states that using the SDL_SRCCOLORKEY flag will
put the surface into video memory if ored with SDL_HWSURFACE. My experience
so far under win32 is that it will put it into video memory whether you
specify SDL_HWSURFACE or not.
Am I just being dumb, or is this a little misleading?
No, it sounds like a bug. Can you post a minimal complete example that
I can use to reproduce and debug this?
Thanks!
-Sam Lantinga, Software Engineer, Blizzard Entertainment