Question

i am trying to get xmps player to run, when i execute the file xmps i
get a dialog box, which i am supposed to get but when i try to get it to
run a movie file i get this error:
xmps: error while loading shared libraries:
/usr/local/lib/xmps/renderers/video/libsdl.so: undefined symbol:
SDL_QuitSubSystem
anyone know what i did wrong?
comments would be appriciated
thanks

/usr/local/lib/xmps/renderers/video/libsdl.so: undefined symbol:
SDL_QuitSubSystem
anyone know what i did wrong?

Upgrade your SDL libraries, if you installed them from RPMs or whatnot.

–ryan.

I have a question, that is how to realize overlay with SDL library. I ever try to find some overlay example with SDL library, but I didn’t find . Can you help me? Thank you!

What do you mean by “overlay?” Sprites? Alphablending? Both?
Something else?

-bill!On Mon, Jan 21, 2002 at 08:48:58PM +0800, jiechen wrote:

I have a question, that is how to realize overlay with SDL library.

jiechen wrote:

I have a question, that is how to realize overlay with SDL library. I
ever try to find some overlay example with SDL library, but I didn’t
find . Can you help me? Thank you!

I assume you meant YUV overlays…yes, there’s no test program, but there are programs out there using it.
Such programs are TV and MPEG (like smpeg) video players, you can look at their source code.
A nice little test program would be nice though…–
-==-
Jon Atkins
http://jcatki.2y.net/

Hi,

is it possible to get 2 hardware surfaces with SDL-1.2.3 and DGA so I can
profit from hardware to hardware blit accelation without double buffering?

./testvidinfo
Current display: 16 bits-per-pixel
Red Mask = 0x0000f800
Green Mask = 0x000007e0
Blue Mask = 0x0000001f
Fullscreen video modes:
1024x768
800x600
640x480
Hardware surfaces are available (32768K video memory) <===
Copy blits between hardware surfaces are accelerated <===
Color fills on hardware surfaces are accelerated

./testsprite -bpp 16 -hw
Screen is at 16 bits per pixel
Screen is in video memory
Sprite is in system memory <===
Sprite blit uses RLE acceleration
416.30 frames per second

But Sprite is still in system memory and not video memory.
As you can see there should be enough video memory available.

Thanks for your time,
Stephan

I am wondering what type of IDEs and other programs needed to game development under linux are you using girls and boys ?

of course except old school boys (gdb and vi) :wink:

Grzegorz Jaskiewicz
C/C++/PERL/PHP/SQL Programmer

I am wondering what type of IDEs and other programs needed to game
development under linux are you using girls and boys ?

of course except old school boys (gdb and vi) :wink:

g
gdb and emacs!!! emacs is better than vi! :slight_smile:
actually since gdb is such a pain usually fprintf status messages to
stderr for tracing, strace (also good) and sometimes gdb core.

theoretically kbuilder (KDE’s IDE) can be used with SDL. But I don’t know
anything about that.

I use QT/designer for dialog design sometimes (even with paragui) and a
web design tool like quanta otherwise. After all WWW has a lot in common
with game design no? :slight_smile:

G’day, eh? :slight_smile:
- Teunis

PS: except IANAGP (I am not a game professional :)On Wed, 29 May 2002, Grzegorz Jaskiewicz wrote:

Rayman Revolution, a Playstation 2 hit, was coded on linux using Source
Navigator.
See http://sourceforge.net/projects/sourcenav/

Now, I would also recommend Anjuta ( http://anjuta.sourceforge.net/ ) or
Kdevelop cos both
are on the right way.

The next step is to wait for Eclipse/C++ completion. I believe that this
will be THE C++ IDE
on both linux and windows.

William

Teunis Peters wrote:>On Wed, 29 May 2002, Grzegorz Jaskiewicz wrote:

I am wondering what type of IDEs and other programs needed to game
development under linux are you using girls and boys ?

of course except old school boys (gdb and vi) :wink:

g
gdb and emacs!!! emacs is better than vi! :slight_smile:
actually since gdb is such a pain usually fprintf status messages to
stderr for tracing, strace (also good) and sometimes gdb core.

theoretically kbuilder (KDE’s IDE) can be used with SDL. But I don’t know
anything about that.

I use QT/designer for dialog design sometimes (even with paragui) and a
web design tool like quanta otherwise. After all WWW has a lot in common
with game design no? :slight_smile:

G’day, eh? :slight_smile:

  • Teunis

PS: except IANAGP (I am not a game professional :slight_smile:


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl


Do You Yahoo!?
Get your free @yahoo.com address at http://mail.yahoo.com

vim (not vi!), a lot of xterms, make (not autoconf stuff, yet), sometime gdb,
sometime man, efence, astyle (instead indent), mutt&fetchmail for
communication, then cvsOn Wed, May 29, 2002 at 03:53:27AM +0200, Grzegorz Jaskiewicz wrote:

I am wondering what type of IDEs and other programs needed to game
development under linux are you using girls and boys ?

Rayman Revolution, a Playstation 2 hit, was coded on linux using Source
Navigator.
See http://sourceforge.net/projects/sourcenav/
I will look on it.
Now, I would also recommend Anjuta ( http://anjuta.sourceforge.net/ ) or
Kdevelop cos both
are on the right way.
Anjuta is mostly “not implemented yet”, and kdevelop is buggy, slow, and
crashes few times per hour… no comment.

The next step is to wait for Eclipse/C++ completion. I believe that this
will be THE C++ IDE
on both linux and windows.
Maybe they should scope on one good, not few almost finished or as you said
on the right way.

How about graphics and music stuff ?

Hi all, can SDL render on surfaces on a window created by another application?

If you’re using the 1.2 API, and you manage to find some way to pass the window’s
SDL_Surface pointer from the one app to the other, then maybe. Not sure, since
I’ve never tried it.

Under the SDL 1.3 API, that’s a definite no, since it uses opaque handles that
are managed internally by SDL, inside each process’s own memory space.>----- Original Message ----

From: Ratin
Subject: [SDL] question

Hi all, can SDL render on surfaces on a window created by another application?

If you’re using the 1.2 API, and you manage to find some way to pass the window’s
SDL_Surface pointer from the one app to the other, then maybe. ?Not sure, since
I’ve never tried it.

Under the SDL 1.3 API, that’s a definite no, since it uses opaque handles that
are managed internally by SDL, inside each process’s own memory space.

Actually this has been discussed quite a bit on this list and there
are some pretty standard ways of embedding an SDL window in another
GUI system. The key is to get the system dependent window id and pass
it to SDL.

In 1.3 there is a funtion :extern DECLSPEC SDL_WindowID SDLCALL
SDL_CreateWindowFrom(const void *data);
that is specifically for creating an SDL window from a system specific
window ID. I’d give you the details for 1.2 but I don’t keep the SDL
1.2 source on my PC. I’m focused on 1.3

Bob PendletonOn Wed, Oct 14, 2009 at 11:20 AM, Mason Wheeler wrote:

----- Original Message ----
From: Ratin
Subject: [SDL] question

Hi all, can SDL render on surfaces on a window created by another application?


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


±----------------------------------------------------------

If you’re using the 1.2 API, and you manage to find some way to pass the window’s
SDL_Surface pointer from the one app to the other, then maybe. Not sure, since
I’ve never tried it.

Under the SDL 1.3 API, that’s a definite no, since it uses opaque handles that
are managed internally by SDL, inside each process’s own memory space.

Actually this has been discussed quite a bit on this list and there
are some pretty standard ways of embedding an SDL window in another
GUI system. The key is to get the system dependent window id and pass
it to SDL.

In 1.3 there is a funtion :extern DECLSPEC SDL_WindowID SDLCALL
SDL_CreateWindowFrom(const void *data);
that is specifically for creating an SDL window from a system specific
window ID. I’d give you the details for 1.2 but I don’t keep the SDL
1.2 source on my PC. I’m focused on 1.3

Oh, well yeah, if it’s a general window. I read the original question and
I thought “SDL window”. My bad.>----- Original Message ----

From: Bob Pendleton
Subject: Re: [SDL] question
On Wed, Oct 14, 2009 at 11:20 AM, Mason Wheeler <@Mason_Wheeler> wrote: