Hello everyone,
I’m working in a faculty project in a game development project and my module is
the Gameplay Interface. The objective is to put some players in an 3D ?arena?
that allows some kind of interaction (eg. Talking).
I’m using an adapted “Cube” game engine (http://wouter.fov120.com/cube/) version
to do the rendering of a 3D world (FPS style). This engine uses OpenGL (for
normal 3D rendering) and SDL - to read input from player (keyboard and mouse)
and some graphics operations (loading of textures for GL biding).
I’m starting to develop the User Interface (HUD and clickable ingame menus) and
I haven’t found information about these subjects on the web (specially about
ingame menus and mouse behaviour - that I’m controlling with SDL).
Can someone recommend me a good starting point about these topics?
TIA
Ant?nio Pedro Melo Alvim
@Antonio_Pedro_Melo_A
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Hello everyone,
Hello.
I’m starting to develop the User Interface (HUD and clickable ingame menus)
and I haven’t found information about these subjects on the web (specially
about ingame menus and mouse behaviour - that I’m controlling with SDL).
Can someone recommend me a good starting point about these topics?
Well I’m not certain just what exactly you are searching for here. But there
are several toolkits that you can use for in game menu. For instance SDL
console (http://sdlconsole.sourceforge.net/) which will allow you to use a
Quake like console within your app. There is also ParaGUI
(http://www.paragui.org/) which is a real need GUI kit that you can use in
conjunction with any SDL application. SDL_gui
(http://www.newimage.com/~rhk/SDL_gui/) is also very nice.
I’m not sure if that was what you were looking for, but any other abstract
subject would probably be offtopic.
Anyhow good luck, and have fun :).
Regards,
- -Juan
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-----END PGP SIGNATURE-----On Tuesday 01 June 2004 11:03 am, Ant?nio Pedro Melo Alvim wrote: