Quick'n'Dirty patch for Win64

Hi,

I made an quick and dirty patch to get SDL 1.2.8 compile cleanly for
Win64 with Visual Studio 2005.

It’s not really testet, but the sample seem to work. If anyone is able
to test it more thorougly, it’s much apreciated.

Changes:

  • Removed c_dfDIKeyboard and friends; wouldn’t work otherwise.
  • Many explicit typecasting to quiet the compiler.

I’ve got project files as well, but I don’t know if I can attach zip-files.

Michael Lutz–
PGP encrypted mails preferred.
4096/1024-bit DH/DSS key, ID 0x31DEFEF1, created 2001-03-02
FP: 5305 7CF5 09E9 EFF6 E12F D3D2 CD12 A090 31DE FEF1
-------------- next part --------------
A non-text attachment was scrubbed…
Name: SDL-1.2.8_64.zip
Type: application/octet-stream
Size: 7205 bytes
Desc: not available
URL: http://lists.libsdl.org/pipermail/sdl-libsdl.org/attachments/20050729/68a8fecb/attachment.obj
-------------- next part --------------
A non-text attachment was scrubbed…
Name: signature.asc
Type: application/pgp-signature
Size: 294 bytes
Desc: OpenPGP digital signature
URL: http://lists.libsdl.org/pipermail/sdl-libsdl.org/attachments/20050729/68a8fecb/attachment.pgp

Bah, attachment gone.

So were can I actually submit a patch?

Michael Lutz–
PGP encrypted mails preferred.
4096/1024-bit DH/DSS key, ID 0x31DEFEF1, created 2001-03-02
FP: 5305 7CF5 09E9 EFF6 E12F D3D2 CD12 A090 31DE FEF1

Bah, attachment gone.

So were can I actually submit a patch?

You can send it directly to me if you like, though I’m not likely to accept
things listed “quick’n’dirty” :slight_smile:

See ya,
-Sam Lantinga, Software Engineer, Blizzard Entertainment