Random wii speculation

after the talk of the nintendo DS SDL…

i havnt seen much about it yet… but there is some jobbie for the wii coming
avaliable supposed to allow for homebrew / indie games to be made for the
wii… whats the odds on an SDL for this???

if i can get crazeeman on the wii my life will be complete, although i will have
to come up with some way of using the wii’s motion and light sensor controls

ooh, the wii’s light sensor and motion controls, thats one big headach for SDL…
is it?

ok, i’ll shut up now… ;-)–

this is my new email signature… its one of those comments that is both thought
provoking and relevant to the world we live in and not a bit pretentious or
slightly annoying.

If by ‘light sensor’ you mean the ability to point at the screen and
do stuff, it’s really not MUCH more complex than any other pointing device
(e.g., mouse). For pointing at menu items in Wii Sports, I noticed it seemed
to recognize tilt (I could bend my controller around and make the pointy
hand change from pointing straight up to left, or right, or whatever).

But that’s likely part of the general motion sensing capabilities.

And in the end, us game developers simply get some additional values
(more than just Up/Down and Left/Right but also the motion values).
It could probably just be part of SDL’s normal Joystick system…?

Of course, I know zilch about real motion sensing stuff, or Wii development,
so I could be missing something major. :)On Fri, Jun 29, 2007 at 07:56:26PM +0100, neil at cloudsprinter.com wrote:

ooh, the wii’s light sensor and motion controls, thats one big headach for SDL…
is it?


-bill!
bill at newbreedsoftware.com
http://www.newbreedsoftware.com/

Hello !

i havnt seen much about it yet… but there is some jobbie for the wii
coming
avaliable supposed to allow for homebrew / indie games to be made for the
wii… whats the odds on an SDL for this???

There is a way to get homebrew running on your Wii
without doing hardware changes. There is an external
thing that you can buy, then plug it in and then you can
run the software you want.

This homebrew software has to be compiled for the Gamecube.

As this external hardware is using the Gamecube Emulation
Mode from the Wii.

CU

Quoting Torsten Giebl :

Hello !

i havnt seen much about it yet… but there is some jobbie for the wii
coming
avaliable supposed to allow for homebrew / indie games to be made for the
wii… whats the odds on an SDL for this???

There is a way to get homebrew running on your Wii
without doing hardware changes. There is an external
thing that you can buy, then plug it in and then you can
run the software you want.

This homebrew software has to be compiled for the Gamecube.

As this external hardware is using the Gamecube Emulation
Mode from the Wii.

http://www.nintendo.com/newsarticle?articleid=lJUgYjCGf4pVbYMAU2qmwF3wp7DiOK5k&page=

this is specifically for idie games developers for download thru wii channels>

CU


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http://www.moose.co.uk/

And I’m guessing because of this, this particular homebrew solution
would not be able to detect and use the Wii’s controller.

… which is the whole reason the Wii is interesting :)On Fri, Jun 29, 2007 at 09:10:56PM +0200, Torsten Giebl wrote:

This homebrew software has to be compiled for the Gamecube.

As this external hardware is using the Gamecube Emulation
Mode from the Wii.


-bill!
bill at newbreedsoftware.com
http://www.newbreedsoftware.com/

Not really… I’ve been following this pretty closely, and unless
they’re about to change their tune on licensing indies to make it much
easier, it doesn’t look much different:

Basically standard licensing template $2500-$10000 plus all the random
considerations they take:

http://www.warioworld.com/apply/wii.html

I’m hoping seriously to be proved wrong, but Fils-Amie says:
(from: http://blog.newsweek.com/blogs/levelup/archive/2007/06/27/reggie-on-his-big-plans-for-a-little-nintendo-wiiware.aspx
)
Would this mean a price cut for development kits, we inquired? Or
would there be a new set of tools and libraries–easier to use, but
less fully-featured–aimed at the indie and hobbyist game developer?
No. “First, the development tools and SDKs [software development kits]
that enable developers to participate are already available,” he
replied, referring to the standard tools that Nintendo sells to its
licensees. “We enable the marketplace where consumers can buy these
games using Wii Points. Developers and publishers bring their ideas
for games and marketing to entertain and entice consumers.” As for a
price cut, Fils-Aime insisted that Wii dev kits are already plenty
cheap. “All our SDKs and dev tools are already–I don’t want to call
them inexpensive–they’re darn near free to developers. This is unlike
our competitors, where you have to spend a lot of money building
high-res assets to be competitive. So in that sense, there’s almost no
cost to developers; the tools are already available at rock-bottom
prices. We’re providing the venue and light of day for games that
might not have gotten attention otherwise.”

I’ve been writing about this a lot lately, because your comment seems
to sum up the confusion. It just isn’t going to be the case as they’ve
made it so far. But their marketing of the move seems to imply exactly
what you’re (and I am) hoping for.

More food for thought below.

Cheers.
Casey

http://www.gamedev.net/community/forums/topic.asp?topic_id=453470
http://www.watercoolergames.org/archives/000818.shtml
http://ckodonnell.blogspot.com/2007/06/strike-out-nintendo-and-wiiware.htmlOn 6/29/07, neil at cloudsprinter.com wrote:

http://www.nintendo.com/newsarticle?articleid=lJUgYjCGf4pVbYMAU2qmwF3wp7DiOK5k&page=

this is specifically for idie games developers for download thru wii channels

The current way to run homebrew on a Wii is using GameCube software
(compiled using libOGC and DevkitPPC) launched either via Action
Replay (old hard-to-get version) and SD Gecko or via SD Media Launcher
and SDLoad.

As far as I am aware, there is currently no port of SDL to GameCube.

The GameCube is somewhat awkward because its framebuffer is in a weird
format (YCrCb subsampled by 2 horizontally). But I’m sure that could
be handled on blit/flip.

Pete