I recently installed RH9.0, and I noticed that in ANY application that
uses the SDL libraries, that the sound lag is huge. Half a second or
greater at least. The programs involved are Tux Racer (had to
re-compile from the src rpm to get sound at all), The Ur-quan Masters
v0.3a (http://sc2.sourceforge.net/), and the SDL examples from the book
"Programming Linux Games". The source code, ready to compile from the
examples is at http://www.nostarch.com/plg.htm. Most of it won’t
compile by default, just go into the “sdl” subdirectory and compile
that. In most installations it should compile no problem.
The sound delay is easily apparent in all of the SDL applications. Do
the “sound test” in the PLG archive and it’s completely obvious. There
also SEEMS to be sound delays in xmms (MUCH smaller, but still there),
whereas there doesn’t seem to be ANY in Return to Castle Wolfenstein
that I could tell.
For whom it might help, I have a SB Audigy, and am using the sound
drivers installed for it by the RH9.0 installation. I thought it might
have been just the kernel module, but then I noticed it was WAY worse in
SDL applications. But the weird thing was, I went to the labs at my
university which also recently went to RH9.0, and the SAME THINGS
HAPPENED, with completely different hardware. I doubt ANYTHING in those
computers have the same components as mine, so I think it’s an SDL
problem, but this didn’t happen in RH8.0 with the same apps, using SDL
on that system.
Any ideas?
Kevin Frandsen
@Kevin_Frandsen
P.S. This is a copy of the same message that I just posted to the
linux.redhat newsgroup as well.