Hi,
I was thinking that the 1.3 branch would be a very good (unique !)
occasion to remove SDL_OPENGLBLIT.
What do others think ? If there is an agreement, I’m ok to write a patch.
Stephane
Hi,
I was thinking that the 1.3 branch would be a very good (unique !)
occasion to remove SDL_OPENGLBLIT.
What do others think ? If there is an agreement, I’m ok to write a patch.
Stephane
yeah, get rid of that darn thing!> ----- Original Message -----
From: stephane.marchesin@wanadoo.fr (Stephane Marchesin)
To:
Sent: Tuesday, December 14, 2004 2:38 PM
Subject: [SDL] Removing SDL_OPENGLBLITHi,
I was thinking that the 1.3 branch would be a very good (unique !)
occasion to remove SDL_OPENGLBLIT.
What do others think ? If there is an agreement, I’m ok to write a patch.Stephane
SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl
I second that.
Regards,
Johannes
< http://libufo.sourceforge.net > The OpenGL GUI ToolkitOn Tuesday 14 December 2004 23:38, Stephane Marchesin wrote:
I was thinking that the 1.3 branch would be a very good (unique !)
occasion to remove SDL_OPENGLBLIT.
What do others think ? If there is an agreement, I’m ok to write a patch.
Hi,
I was thinking that the 1.3 branch would be a very good (unique !)
occasion to remove SDL_OPENGLBLIT.
What do others think ? If there is an agreement, I’m ok to write a patch.
Sure. Make sure you make the patch against the 1.3 branch, and that
the patch removed any gl functions that are no longer used from the
internal gl function table.
Thanks!
-Sam Lantinga, Software Engineer, Blizzard Entertainment
Sam Lantinga wrote:
Hi,
I was thinking that the 1.3 branch would be a very good (unique !)
occasion to remove SDL_OPENGLBLIT.
What do others think ? If there is an agreement, I’m ok to write a patch.Sure. Make sure you make the patch against the 1.3 branch, and that
the patch removed any gl functions that are no longer used from the
internal gl function table.
Ok, here is a patch.
I didn’t remove the gl functions because glSDL will reenable most of
them (and some more).
I’ll audit these functions once glSDL is done.
Stephane
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Ok, here is a patch.
Okay, I removed some more things you missed, and applied it to CVS.
Thanks!
-Sam Lantinga, Software Engineer, Blizzard Entertainment