Hi
nowadays im studying SDL_ttf api…i seem to know we render the text on a new
screen.
In glut ? just call the glRasterPos to give the position and then print the
text easily.Is it possible in SDL not to use any surface for
displaying text?I mean just TTF_Init(); open the font and then
(TTF_RenderText_Solid etc) print the text directly to the raster pos??–
Just say the words , your wish is my command…
Hi,
If the TTF_Render… functions of the SDL_ttf api asks for a SDL_Surface*
argument…you could pass the actual screen. Anyway, SDL always uses a
SDL_Surface for displaying something on screen (I dont know if it is inited
using SDL_OPENGL, but AFAIK…no).
C ya
2007/4/16, Engin ?alar :>
Hi
nowadays im studying SDL_ttf api…i seem to know we render the text on a
new screen.
In glut ? just call the glRasterPos to give the position and then print
the text easily.Is it possible in SDL not to use any surface for
displaying text?I mean just TTF_Init(); open the font and then
(TTF_RenderText_Solid etc) print the text directly to the raster pos??–
Just say the words , your wish is my command…
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
–
Phantom Lord
Caelis Studios —> From Gods Hands To Yours
ok thnks for your reply,but>>>
lets say that i used the actual screen to render the text,but where to
render it?how to position?
can someone give a tiny example that includes sdl&opengl and displays some
text?
thnks in advance
2007/4/16, Phantom Lord :>
Hi,
If the TTF_Render… functions of the SDL_ttf api asks for a SDL_Surface*
argument…you could pass the actual screen. Anyway, SDL always uses a
SDL_Surface for displaying something on screen (I dont know if it is inited
using SDL_OPENGL, but AFAIK…no).C ya
2007/4/16, Engin ?alar <@Engin_Calar>:
Hi
nowadays im studying SDL_ttf api…i seem to know we render the text on a
new screen.
In glut ? just call the glRasterPos to give the position and then print
the text easily.Is it possible in SDL not to use any surface for
displaying text?I mean just TTF_Init(); open the font and then
(TTF_RenderText_Solid etc) print the text directly to the raster pos??–
Just say the words , your wish is my command…
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org–
Phantom Lord
Caelis Studios —> From Gods Hands To Yours
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
–
Just say the words , your wish is my command…
I think you’ll get the answer here (on how to position the text):
http://lazyfoo.net/SDL_tutorials/lesson07/index.php
That example doesn’t use OpenGL, but why would one use OpenGL to
render ordinary text?
Best regards,
Anders Vind Ebbesen
Coder & CowOn Apr 18, 2007, at 5:36 PM, Engin ?alar wrote:
ok thnks for your reply,but>>>
lets say that i used the actual screen to render the text,but where
to render it?how to position?
can someone give a tiny example that includes sdl&opengl and
displays some text?
thnks in advance2007/4/16, Phantom Lord :
Hi,
If the TTF_Render… functions of the SDL_ttf api asks for a
SDL_Surface* argument…you could pass the actual screen. Anyway,
SDL always uses a SDL_Surface for displaying something on screen (I
dont know if it is inited using SDL_OPENGL, but AFAIK…no).C ya
no not just ordinary text,also some drawings with opengl…
2007/4/18, Anders Vind Ebbesen :>
I think you’ll get the answer here (on how to position the text):
http://lazyfoo.net/SDL_tutorials/lesson07/index.phpThat example doesn’t use OpenGL, but why would one use OpenGL to
render ordinary text?Best regards,
Anders Vind Ebbesen
Coder & CowOn Apr 18, 2007, at 5:36 PM, Engin ?alar wrote:
ok thnks for your reply,but>>>
lets say that i used the actual screen to render the text,but where
to render it?how to position?
can someone give a tiny example that includes sdl&opengl and
displays some text?
thnks in advance2007/4/16, Phantom Lord :
Hi,
If the TTF_Render… functions of the SDL_ttf api asks for a
SDL_Surface* argument…you could pass the actual screen. Anyway,
SDL always uses a SDL_Surface for displaying something on screen (I
dont know if it is inited using SDL_OPENGL, but AFAIK…no).C ya
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
–
Just say the words , your wish is my command…
i have a splash screen before the game starts with SDL_NOFRAME flag and some
drawings and some text in it.The problem is that i cant locate the window
(its 300 X 300) how to position it?is there a way?
And for text rendering , may the problem be that text is rendered and i cant
see it because of the color of the text surface?
thanks for your help
2007/4/20, Engin ?alar <@Engin_Calar>:>
no not just ordinary text,also some drawings with opengl…
2007/4/18, Anders Vind Ebbesen :
I think you’ll get the answer here (on how to position the text):
http://lazyfoo.net/SDL_tutorials/lesson07/index.phpThat example doesn’t use OpenGL, but why would one use OpenGL to
render ordinary text?Best regards,
Anders Vind Ebbesen
Coder & CowOn Apr 18, 2007, at 5:36 PM, Engin ?alar wrote:
ok thnks for your reply,but>>>
lets say that i used the actual screen to render the text,but where
to render it?how to position?
can someone give a tiny example that includes sdl&opengl and
displays some text?
thnks in advance2007/4/16, Phantom Lord < thephantomlord at gmail.com>:
Hi,
If the TTF_Render… functions of the SDL_ttf api asks for a
SDL_Surface* argument…you could pass the actual screen. Anyway,
SDL always uses a SDL_Surface for displaying something on screen (I
dont know if it is inited using SDL_OPENGL, but AFAIK…no).C ya
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org–
Just say the words , your wish is my command…
–
Just say the words , your wish is my command…