Request: ParaGUI themes

Not really an SDL question, but I guess there are plenty of ParaGUI
users around here, so…

Just wondering if there are any Free themes available somewhere.
(Tried Google, but all I get is countless bogus hits.)

//David Olofson - Programmer, Composer, Open Source Advocate

.- Audiality -----------------------------------------------.
| Free/Open Source audio engine for games and multimedia. |
| MIDI, modular synthesis, real time effects, scripting,… |
`-----------------------------------> http://audiality.org -’
http://olofson.nethttp://www.reologica.se

Not really an SDL question, but I guess there are plenty of ParaGUI
users around here, so…

Just wondering if there are any Free themes available somewhere.
(Tried Google, but all I get is countless bogus hits.)

Just a quick question that proves how lazy I am…

Does ParaGUI render with OpenGL, or at least something layered on top of
OpenGL? Or does it only work with hardware and software buffers?

	Bob PendletonOn Fri, 2003-09-19 at 15:48, David Olofson wrote:

//David Olofson - Programmer, Composer, Open Source Advocate

.- Audiality -----------------------------------------------.
| Free/Open Source audio engine for games and multimedia. |
| MIDI, modular synthesis, real time effects, scripting,… |
`-----------------------------------> http://audiality.org -’
http://olofson.nethttp://www.reologica.se


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I just started playing around with ParaGUI, so I don’t know for sure.
There is this ParaGL extension, but I’m not sure what it actually
does… Could be what we’re looking for.

I did try ParaGUI with some version of the new glSDL backend we’re
hacking (built into SDL), and it sorta’ worked; rendering appeared to
be correct, but it was insanely slow.

Judging from the warning messages from glSDL, I’d say it’s because
ParaGUI uses software surfaces for everything. glSDL can’t tell when
s/w surfaces have been modified (no locking), so those have to be
re-uploaded before every blit.

It could also have been that that version of glSDL confused itself by
not being able to tell it’s own surface->surface blits from “direct
pixel fiddling” by the application.

//David Olofson - Programmer, Composer, Open Source Advocate

.- Audiality -----------------------------------------------.
| Free/Open Source audio engine for games and multimedia. |
| MIDI, modular synthesis, real time effects, scripting,… |
`-----------------------------------> http://audiality.org -’
http://olofson.nethttp://www.reologica.se —On Friday 19 September 2003 23.55, Bob Pendleton wrote:

On Fri, 2003-09-19 at 15:48, David Olofson wrote:

Not really an SDL question, but I guess there are plenty of
ParaGUI users around here, so…

Just wondering if there are any Free themes available somewhere.
(Tried Google, but all I get is countless bogus hits.)

Just a quick question that proves how lazy I am…

Does ParaGUI render with OpenGL, or at least something layered on
top of OpenGL? Or does it only work with hardware and software
buffers?