Just wanted to ask anyone who might know - when can we hope for
Mix_loadMUS_RW support in the main SDL_mixer(-devel) packages? I looked
in CVS and it seems to have moved along a bit, but not a whole lot. I
was just wondering if it’s a priority for anyone? Or is it just a
Right now I’m faking a music channel by reserving a regular mixing
channel and using chunks. But I gather from the load time that
Mix_loadMUS*() reads buffered from the file, while Mix_loadWAV*()
pre-loads the whole sample. Right now it’s making the load time for
game music brutally long.
On the near horizon, or no?
On jun/28 Sam added my patch to enable loading MOD files via SDL_RWops to
the CVS. If you want to load other types of music with rwops, there’s no
Andre de Leiradella