SDL mixer can resample sounds and play it in different speeds? more fast or slow… how?
I’m no expert on sound sampling, but this thread talks about it in more detail:
It’s a shame there’s no build-in way to do it easily with SDL_Mixer. If the music players can play samples at different pitches to make tunes, then the SDL_Mixer should be able to I thought.
Big thanks, it’s very difficult to me, I’m not experient in SDL… bur, my software use that and this is the last step to finish it… just one step…
I’m go study and search…
It’s difficult for me also - I don’t understand much about sound sampling, but there are lots of experts here. That other post should have all the information you need. Good luck! post your experiences here if you are successful.