Resource Files

I’ve been looking for a resource manager for storing all my bitmaps, audio
files, videos, etc., in one (or more) big files, but to no avail. Is there
such a thing for SDL, or is it something that I should write?

You mean like makeing a PAK file with all the files that your program uses
inside it?

Like mostly all FPS games (quake) has?

                       Eduardo Garcia Rajo (h)------------------------------------------------------------------

Visite: http://www.solucion-digital.com.ar
SOLUCION DIGITAL
Redes - Software - Servicios

----- Original Message -----
From: mcfarlane_alan@lycos.co.uk (Alan McFarlane)
To:
Sent: Wednesday, May 21, 2003 7:12 PM
Subject: [SDL] Resource Files

Quoting eDU! :

You mean like makeing a PAK file with all the files that your program uses
inside it?

Like mostly all FPS games (quake) has?

PhysicsFS (http://icculus.org/physfs/) is probably what you’re looking for.

-brad

Thanks bradly!

                       Eduardo Garcia Rajo (h)------------------------------------------------------------------

Visite: http://www.solucion-digital.com.ar
SOLUCION DIGITAL
Redes - Software - Servicios

----- Original Message -----
From: btb@icculus.org (Bradley Bell)
To:
Sent: Thursday, May 22, 2003 12:09 AM
Subject: RE: [SDL] Resource Files

Quoting eDU! <@eDU>:

You mean like makeing a PAK file with all the files that your program
uses

inside it?

Like mostly all FPS games (quake) has?

PhysicsFS (http://icculus.org/physfs/) is probably what you’re looking
for.

-brad


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl

Personally, I was thinking on the lines of the Apple/Mac resource manager -
much more powerful than ID’s PAK format…, but thanks for the link - I’ll
have a look.> ----- Original Message -----

From: sdl-admin@libsdl.org [mailto:sdl-admin at libsdl.org]On Behalf Of
Bradley Bell
Sent: 22 May 2003 04:09
To: sdl at libsdl.org
Subject: RE: [SDL] Resource Files

Quoting eDU! :

You mean like makeing a PAK file with all the files that your program uses
inside it?

Like mostly all FPS games (quake) has?

PhysicsFS (http://icculus.org/physfs/) is probably what you’re looking for

-brad


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl

Well, Q3A doesn’t use PAK files, but plain ZIP archives. (They’re just
renamed *.pk3 for fun or something. :slight_smile:

The interesting part is that PhysicsFS also handles the part that
allows you to add and replace files by throwing in extra archives and
paths.

Anyway, what’s the deal with the Mac resource manager? How does it
compare to compressed archives, Win32 resources or whatever?

//David Olofson - Programmer, Composer, Open Source Advocate

.- The Return of Audiality! --------------------------------.
| Free/Open Source Audio Engine for use in Games or Studio. |
| RT and off-line synth. Scripting. Sample accurate timing. |
`-----------------------------------> http://audiality.org -’
http://olofson.nethttp://www.reologica.se —On Thursday 22 May 2003 08.14, Alan McFarlane wrote:

Personally, I was thinking on the lines of the Apple/Mac resource
manager - much more powerful than ID’s PAK format…, but thanks
for the link - I’ll have a look.

Well, maybe i havent explained my idea. When i said .pak files, i was
talking about the abstraction of a concept. So, a way of explaining is
calling an example.

In another hand, as u said Quake 3 uses .pk3 (zip) files. (i know that
already as i have wasted a lot of time playing quake 3 :P)
But Quake 1 and 2 uses another tipe of “packagement” files. Ant most all
FPS games uses different types of packageing data files (sounds, images,
etc.)

Any way, what you say is very tue, as i have been reading the URL u send
(thanks for sending it ;)) this is a much powerfull utility for doing that
job. And as soon as i have a basic of the 2D isomeric engine i want to
create i will have that URL near to try your recomendation :slight_smile:

                       Eduardo Garcia Rajo (h)------------------------------------------------------------------

Visite: http://www.solucion-digital.com.ar
SOLUCION DIGITAL
Redes - Software - Servicios

----- Original Message -----
From: david@olofson.net (David Olofson)
To:
Sent: Thursday, May 22, 2003 6:30 AM
Subject: Re: [SDL] Resource Files

I suggest you to have a look at PhysicsFS:
http://www.icculus.org/physfs/

-Gaetan.On Thu, 2003-05-22 at 00:12, Alan McFarlane wrote:

I’ve been looking for a resource manager for storing all my bitmaps, audio
files, videos, etc., in one (or more) big files, but to no avail. Is there
such a thing for SDL, or is it something that I should write?