Hi dudes, my name is Leandro and this is my first msg to the list
(sorry my poor english hehe)
Well, if i generate a final release of SDL game, i need attach all resources
files in original format (.png, .ogg, .txt, etc), right?
Exists some method to create a .dat file (binary) for hide the original file
?
See ya,
Leandro A. Thomas
C.E.S.A.R System Engineer
Recife - PE - Brazil
Heya Leandro,
Check out physicsfs at http://icculus.org/physfs/ it should do what you want
it to do (:_____
From: sdl-bounces+atrix2=cox.net@libsdl.org
[mailto:sdl-bounces+atrix2=cox.net at libsdl.org] On Behalf Of Leandro
Sent: Tuesday, May 23, 2006 1:10 PM
To: sdl at libsdl.org
Subject: [SDL] Resources in binary file
Hi dudes, my name is Leandro and this is my first msg to the list
(sorry my poor english hehe)
Well, if i generate a final release of SDL game, i need attach all resources
files in original format (.png, .ogg, .txt, etc), right?
Exists some method to create a .dat file (binary) for hide the original file
?
See ya,
Leandro A. Thomas
C.E.S.A.R System Engineer
Recife - PE - Brazil
Well, if i generate a final release of SDL game, i need attach all resources
files in original format (.png, .ogg, .txt, etc), right?
No, you don’t, unless your game needs them to run.
-Sam Lantinga, Senior Software Engineer, Blizzard Entertainment
Yep, Sam, the game will need them to run… then, all original images can be
modified for an user
Thanks Allan, i’ll search more about physicsfs…
See yaOn 5/23/06, Sam Lantinga wrote:
Well, if i generate a final release of SDL game, i need attach all
resources
files in original format (.png, .ogg, .txt, etc), right?
No, you don’t, unless your game needs them to run.
-Sam Lantinga, Senior Software Engineer, Blizzard Entertainment
SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl
–
Leandro A. Thomas
C.E.S.A.R System Engineer
Recife - PE - Brazil
Quoting Leandro :
Yep, Sam, the game will need them to run… then, all original images can be
modified for an user
i use xpm in a header file to compile images into the binary.
never got it to work on windows yet tho----------------------------------------------------------------
This message was sent using IMP, the Internet Messaging Program.
cant remember exactly, something do with xpm support in the sdl_image i was
using, i actually wiped all my windows for this machine (yay!), i’ll have a
look see if i can compile the code i was using on the doze laptop at
somepoint and if i still have greif, i’ll mail here. ;))
cheers!On Wednesday 24 May 2006 15:56, Torsten Giebl wrote:
Hello !
never got it to work on windows yet tho
What was the problem ?