# Restoring iconified game in Windows

**URL:** <https://discourse.libsdl.org/t/restoring-iconified-game-in-windows/4176>\
**Category:** SDL Development\
**Created:** [March 28, 2001, 9:12am UTC](https://discourse.libsdl.org/t/restoring-iconified-game-in-windows/4176 "2001-03-28T09:12:51Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![David\_Hedbor](https://discourse.libsdl.org/user_avatar/discourse.libsdl.org/david_hedbor/32/2440_2.png) [@David\_Hedbor](https://discourse.libsdl.org/u/David_Hedbor)\
**Post date:** [March 28, 2001, 9:12am UTC](https://discourse.libsdl.org/t/restoring-iconified-game-in-windows/4176/1 "2001-03-28T09:12:51Z")

</div>

I added the Ctrl-z keybinding to pause and iconify the game. This  
works great both in Windows and Linux. Restoring the game works great  
on UNIX but not on Windows. It seems like no SDL\_ACTIVEEVENT, state  
SDL\_APPACTIVE is sent (so my game stays paused). Is this a know issue?

This is with mingw32 (linux xc) and SDL 1.2.–  
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