RFC: SDL/OGL auxilliary buffers

I’m using SDL for a single-platorm game (I just like
the fact that I can do setup and input effortlessly),
but I’ve run across an issue: I need to enable
auxilliary buffers for my OpenGL commands to work.
I’ve hacked support into my version, but it’s just
that-- a hack.

Currently there’s no support for this in the
SDL_GL_SetAttribute parameter list.

What I’d like to see is something like this:

SDL_GL_SetAttribute( SDL_GL_NUM_AUX_BUFFERS, 1 );

where the default value is 0.

Is there a good reason why this couldn’t be done? Does
something providing this functionality exist that I
didn’t see?=====

Russell Mirabelli
@Russell_Mirabelli
"All palladium compounds should be regarded as highly toxic
and as carcinogenic." – from a chemistry textbook


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