If it isn’t going to use the SDL audio subsystem, what would be the
advantage of making it part of SDL?
The advantage is that I wouldn’t have to have a bunch of
platform-dependent #ifdefs in my code (and possibly my Makefile). In
other words, pretty much the same reason for using any other feature
of SDL. Consider the fact that most every major platform has a
documented way to sound a simple alert. It’s such a basic feature that
it’s embedded in the ASCII charset. Ringing the alert bell is
traditionally considered a feature of the terminal, not the soundcard.
No matter where the portable beep code lives, it’s going to require
conditional compilation, and it will probably be provided by the
Don’t put that in your application code.
Separate it out into a separate package, and maintain it separately.
Design a portable API that you think suits the features you want to
expose to the API consumer, and that will work with the implementation
details specific to each platform. This is where your #ifdefs and such
will live. Putting it in SDL does not erase the challenge of having
"platform dependent #ifdefs" conditionally expose code to the
Obviously, it’s not something that most games need, but for plenty of
other apps, it would certainly be useful. Clearly you don’t agree.
Nothing clear about that. I do agree. I just don’t think you’ll find a
lot of momentum here. The best way to get the SDL community and
maintainers motivated to add beep support, IMHO, is to write the code
yourself, and ask if SDL could include it. Usually, this would mean I
would suggest writing a patch for SDL, but since you don’t want to use
SDL’s audio subsystem, you’re asking for a completely orthogonal
feature set. You could still write it as an SDL patch, but then if
the community doesn’t dig your code, you’d be stuck with a patched SDL
that nobody else had, and your programs would be using SDL APIs that
no one else had, either. If you just write your own library, it might
get incorporated into SDL some day, and in the meantime you’ll have
created a library that I’m sure plenty of projects can use, regardless
of whether or not they use SDL.
I’d say a BIG step closer to what you want in life would be to write
a library for making a beep noise yourself.
Well, that’s what I’m trying to do. Did you even notice the code I
posted? But of course I don’t know much about platforms that I don’t
have easy access to, so I’m asking for assistance.
Ok, here is what I know:
In any case, I don’t think such a tiny function merits an entire
library. I mean, so far it’s what? ten lines long.
Eh, simpler libraries exist.On Mon, Aug 17, 2009 at 7:17 PM, Brian Raiter wrote: