Ruby interface (fwd)

Does anyone know if anyone is working on a ruby port?
That would be a nice thing to have in the world.

Well, I -was- working on it a bit, (I’ve got SDL_Init and SDL_Quit working
on Linux and Windows… I know, that’s barely anything) and I don’t know
if I can get myself to work on it some more. My plan was to grab Pygame’s
source and see how that works, then make my lib work like it.

So, if anyone wants my source, wants me to continue or wants me to stop
what I’m doing: tell me <:)

Dag Allemaal!

Sorry, but what is Ruby ??? A programming language like C/C++ ???

CU

“Danny van Bruggen” schrieb im Newsbeitrag
news:Pine.LNX.4.21.0103191935110.13558-100000 at d144223.upc-d.chello.nl…> > Does anyone know if anyone is working on a ruby port?

That would be a nice thing to have in the world.

Well, I -was- working on it a bit, (I’ve got SDL_Init and SDL_Quit working
on Linux and Windows… I know, that’s barely anything) and I don’t know
if I can get myself to work on it some more. My plan was to grab Pygame’s
source and see how that works, then make my lib work like it.

So, if anyone wants my source, wants me to continue or wants me to stop
what I’m doing: tell me <:)

Dag Allemaal!

More like Python plus OO on steroids.

Check out http://ruby-lang.org . Ruby is a really great language,
although it takes some getting used to (at least for people who’s
background is primary C/C++ and similar languages).

Ruby also claims to be very fast and efficient. Plus, I’ve found few
languages with as clean and simple a C API as Ruby’s. It’s almost a joy
to embed… ~,^On 19 Mar 2001 10:51:39 -0800, Torsten Giebl wrote:

Sorry, but what is Ruby ??? A programming language like C/C++ ???

CU

“Danny van Bruggen” schrieb im Newsbeitrag
news:Pine.LNX.4.21.0103191935110.13558-100000 at d144223.upc-d.chello.nl

Does anyone know if anyone is working on a ruby port?
That would be a nice thing to have in the world.

Well, I -was- working on it a bit, (I’ve got SDL_Init and SDL_Quit working
on Linux and Windows… I know, that’s barely anything) and I don’t know
if I can get myself to work on it some more. My plan was to grab Pygame’s
source and see how that works, then make my lib work like it.

So, if anyone wants my source, wants me to continue or wants me to stop
what I’m doing: tell me <:)

Dag Allemaal!


Sean Middleditch
of
AwesomePlay Productions, Inc.

if I can get myself to work on it some more. My plan was to grab Pygame’s
source and see how that works, then make my lib work like it.

I've been considering creating a Pygame OO layer for the perl stuff,
(once I finally settle on how to deal with surface buffer manipulation)
but there are some things about it that I don't like the taste of.

As for the Ruby translation, you're better off just implementing 
PyGame as implemented in the docs..

So, if anyone wants my source, wants me to continue or wants me to stop
what I’m doing: tell me <:)

I for one would like to see it... I'd be happy to help you get it
written if you want...On Mon, Mar 19, 2001 at 07:35:29PM +0100, Danny van Bruggen wrote:

david j. goehrig bit twiddler www.valinux.com
cf. www.tuxedo.org/~esr/jargon/html/entry/bit-twiddling.html 31337157 508

Yeah, the designer took a lot of the good ideas from the perl
stuff, and made it as easy to embed as Python. I’ve been very
impressed with it overall, and would like to see some of the
ideas rolled into perl6.

From the standpoint of SDL users, as it is a real oo language,
and is easier than perl to embed, but has the same great regex
abilities, it offers a better platform for writing MMRPGs than
say Python :)

Then again I hack perl all day so what do I know :)On Mon, Mar 19, 2001 at 02:38:06PM -0500, Sean Middleditch wrote:

Ruby also claims to be very fast and efficient. Plus, I’ve found few
languages with as clean and simple a C API as Ruby’s. It’s almost a joy
to embed… ~,^

david j. goehrig bit twiddler www.valinux.com
cf. www.tuxedo.org/~esr/jargon/html/entry/bit-twiddling.html 31337157 508