Run-length encoded BMP files not supported?

Is it true that run-length encoded BMP files are not supported by
SDL_LoadBMP() ?

I, at least, have failed to make it work.

Regards
Anders

Is it true that run-length encoded BMP files are not supported by
SDL_LoadBMP() ?

That’s correct. If you need production level image loading, take a
look at the SDL_image library:
http://www.libsdl.org/projects/SDL_image/

See ya,
-Sam Lantinga, Software Engineer, Blizzard Entertainment