Thanks very much!!!
Number 2 did the trick for me!
Great…
Thanks and greetings,
Florian
(Stuttgart, Germany)
-----Urspr?ngliche Nachricht-----Von: sdl-bounces+florian-geyer=web.de at libsdl.org
[mailto:sdl-bounces+florian-geyer=web.de at libsdl.org] Im Auftrag von Martin
Lange
Gesendet: Dienstag, 1. Februar 2005 20:51
An: A list for developers using the SDL library. (includes SDL-announce)
Betreff: Re: [SDL] Running SDL game in a big thread…
Hi.
Yes there is a bug in the way SDL handles windowclasses. Im working on
a fix, which will be posted here, in this week.
Also I have a workaround that you can try:
-
Make sure to call SDL_QuitSubsystem(INIT_VIDEO) before the dll is
unloaded.
-
When the DllMian is called with PROCESS_DETACH, check for a
existing windowclass with the name “SDL_app” and the handle of your
mainprogram. Like this:
HMODULE MainHandle = GetModuleHandle(NULL):
WNDCLASS PendingWinClass;
if (GetClassInfo(MainHandle, “SDL_app”, &PendingWinClass) {
unregisterclass(MainHandle, “SDL_app”)
}
I had the same problem, which only occurs when the dll is unloaded
between SDL-runs.
If you cant make it work, drop a line and you can see my code, when I
get to work tomorrow.
Good luck
-Martin
On Tue, 1 Feb 2005 20:11:30 +0100, Florian Geyer <@Florian_Geyer> wrote:
Hi there,
what I’m trying to do is to change a given game using SDL into a DLL.
Why? Because I want to use it as a Plugin for another application.
So that’s my problem:
To avoid hanging the host application I have to run my game in a big
thread:
thread = SDL_CreateThread(thread_func, NULL );
Everything works out perfectly
I can run the game and unload the dll
again.
But if I try to reload the DLL (without restarting the host application)
everthing
crashes
I traced the problem and found out that the SDL_SetVideoMode method causes
the crash
any ideas? Or is it impossible to do this that way? Any
suggestions?
Thanks and best regards,
Florian
(Stuttgart, Germany)
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