Hi All
Not posted on here for a long time… Hope you’re all well!
Just a little bug… Metal Blob Solid is nearly done and one of the few minor
bugs is that sometimes a player will exit from fullscreen mode (640 x 480)
back to their desktop (presumably something like 1024 x 768) but the screen
resolution is not restored. This isn’t something that happens all the time,
just occasionally.
Are there any steps I could check are being done in order to ensure that the
screen is properly restored? Such as the order in which I do stuff like
SDL_Quit(), etc?
Thanks,
Steve
This could be because it crashed, or you overwrote some memory, or failed to call SDL_Quit.
use a memory debugger like valgrind to catch more memory problems.
-LIM-
Stephen Sweeney wrote:> Hi All
Not posted on here for a long time… Hope you’re all well!
Just a little bug… Metal Blob Solid is nearly done and one of the few minor
bugs is that sometimes a player will exit from fullscreen mode (640 x 480)
back to their desktop (presumably something like 1024 x 768) but the screen
resolution is not restored. This isn’t something that happens all the time,
just occasionally.
Are there any steps I could check are being done in order to ensure that the
screen is properly restored? Such as the order in which I do stuff like
SDL_Quit(), etc?
Thanks,
Steve
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